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_Original ticket http://projects.scipy.org/numpy/ticket/1888 on 2011-06-30 by atmention:brickZA, assigned to unknown._
I think it would be feasible to support multi-dimensional saving/loading quite s…
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Known RV3 Issues:
SKY_* textures have an incorrect pitch. This causes a crash when paging is enabled.
REFL_* textures have invalid alpha for alpha glow.
The middle part of VW Beetle dashboard is no…
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**Description**
`DrawIndexedIndirect.base_instance` is always 0 in the shader when using `draw_indexed_indirect` on DX12, regardless of the value provided. This works on Vulcan and Metal. Setting the…
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Timing Display set to ON: song progress meter is a solid white bar containing no useful information (possibly a graphical glitch).
Timing Display set to OFF: song progress meter is fully functional…
ghost updated
10 years ago
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```
Implement FramebufferGL and DefaultAttachmentGL.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:50
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```
D3D9 and D3D11 have significant CPU overhead for draw calls that can be
improved.
Optimize for the DrawCallPerf perf test.
```
Original issue reported on code.google.com by `geofflang@chromium.…
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Windows 7, 8.1
``` rust
let window = match sdl2::video::Window::new(&sdl_context, "Super Transball 2 v1.5 (Rust)", sdl2::video::WindowPos::PosCentered,
sdl2::video::WindowPos::PosCent…
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This extension is part of a vertically-integrated solution for D3D12 support for host-mapped descriptor sets in the AMD RADV driver and vkd3d-proton, giving a performance boost for D3D 12 games runnin…
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```
Implement the RenderbufferGL class.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:52
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I'm trying to get this to work. it works fine when i first start it, but after a little while, the ambient lighting stops working, and hyperion reverts to it's default effect, after disabling and re …