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I've had a [couple](https://twitter.com/aweissman/status/227720743763447808) [conversations](https://groups.google.com/forum/#!topic/gittip-discuss/9cK4m-ftBBA/discussion%5B1-25%5D) with @andyweissman…
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Items are hardcoded at the moment, but missions would benefit from the ability to add quest specific items that actually show up in your cargo hold. I don't know what's easiest to implement, maybe a Q…
Luomu updated
10 years ago
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I am attempting to make custom item selection windows, each with their own `include?` methods, and possibly other things. But first I need to get the thing working.
Here is what I've gotten so far...…
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If an airliner flies with 0 passengers then the expenses for fuel will be 0:
fuelExpenses = GameObject.GetInstance().FuelPrice \* fdistance \* airliner.CurrentFlight.getTotalPassengers() \* airliner…
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I don't understand why these would be contradictory. Maybe that because our economy is growing, fossil fuels cannot stay cheap? I'm not sure if I agree with that argument ;-)
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After successfully build i have this problem :
http://postimg.org/image/fen1fz32n/
Thank you
Dimitris
ghost updated
10 years ago
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# LABOR SYSTEM
The labor system is intended to reinforce the idea of the player being an avatar for a civilization. It will use various blocks as abstractions of buildings and services that a civiliz…
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definitely do this in a new branch, but please push this branch to github so I can see / play with it as work progresses:
create a new setup procedure called "setup-in-batch-mode"
- this procedure wi…
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In settings, there is currently a "Select Coaching Mode" switch where the user can select between "Performance" and "Fuel Economy." This setting currently does not change anything in the app. An enhan…
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stub code already for svg but.... meh. is there a better way? there has to be a better way