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There needs to be more help in guiding the player to understand the puzzle.
As a designer, one needs to first introduce a concept, test that the player understands this concept, then challenge them w…
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I was just working on my campaigns map and thought how cool would it be if Flagship could do this for me?
It would not be all that hard with the existing data and a little HTML canvas magic. Just n…
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You can send animals to animal contests, it costs a lot of money. They get more chances to win the contest the more hearts they have.
- You can send only one animal at a time, and it t…
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With the upcoming `incompatible` and `conflicts` clauses being added to mods.toml, it reminded me of how Forge ecosystem has kinda a problem with the mods.toml file limits. Specifically around what us…
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Mapmakers often want players to not just destroy hearts, but also to kill the heroes on the map. This is to make sure the player does not simply avoid the heroes meant to defend it, and kill the heart…
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I have been playing EOSknights from few days and I loved it. Better than many ETH based games.
Some suggestions and improvements:
1) Frequent updates on Steemit channel. Even if there is a single ne…
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Before having an async file implementation, static data preloading was a big file. The problem of this was not just a huge loading time: browser is not caching large files and a page refresh needed to…
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Hey Gyoza Guy,
Hi, my name is Yuriy. I'm working on building a new server for Ark Roleplay. It's going to be a roleplay experience borrowing from the traditions of Tabletop Roleplay Games like Path…
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hi, this is nice project
but i see two problems, which is originated from hard dependencies in yyp files
1. if any of contributors will decide to delete/rename files in their packages, this will bre…
deogo updated
3 years ago
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The new update just came out and underdecomp fails to decompile the data.win
```
Unhandled Exception: System.Exception: String not zero terminated
at GameMaker.BinaryReaderExtensions.ReadZer…