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A `State` object should be serializable; mostly for saving/loading replays from disk.
Ideally, it not only mimics `State.copy` but also shares with it a list of attributes that are required to recr…
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```
By oregon (09 January 2010 - automatically ported issue):
Multiple Reflects
Something less known about Spell Reflection is its ability to reflect multiple
spells if they are both cast while the …
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Im thinking about to refactor the project on a big scale, because could need it as code base for some projects. I want do get rid of the singleton design and encapsule the needed instances into the ga…
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```
Current teamnames are kinda broken.
You see in UI ones and in game others.
Also we have a lot of places where used mission pack stuff (when you can
choose name corresponding to your team (one of…
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Just thought I'd mention, this project is awesome!
Also, what if you made it into a web app? I found that it runs without any issues in the browser, other than the [automatic playback policy issue …
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whenever you start the mode the enemies and the map are random
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Here lies the description of this project, as well as a discussion of problems we may face. Feel free to comment any thoughts. I'm going to discuss a lot, and **please read this entire issue before ma…
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**Is your feature request related to a problem? Please describe.**
Suggestion to add another generic way to get the item ID when a message is posted.
**Describe the solution you'd like**
```js
m…
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### Type
Game behaviour
### Bug description
When hitting late with relax, sometimes the game will simulataneously click for every circle currently under the cursor, causing a huge clump of ea…
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#### Short description of the issue.
When you punch with bow (enchanted: punch II) in water you get randomly teleported back.
#### Complete output of the _ncp version_ command (please prefer text …