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My mouse cursor shows up in-game and it's not in sync with the cursor with bully ( Ex. Biology)
Any fix on this?
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Currently buildings can be `BaseActor:`, well at least i tested with D2K Cyard and it worked. But looks like they cannot be used under `SupportActors:`. Currently it crashes with following exception i…
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|GameID|GameState File|
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|fcde4d66743ccb605bbb49b1fff713cc|ClientGameState--1873955923-[4679-4679].txt|
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If you press a button for less than 1 full frame, it can drop.
Tends to happen when you make the input logic of your program state-based (e.g. poll only once per frame) instead of event-driven afai…
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We ship entities.def with our game (so it's at `C:\Program Files\Cocaine Diesel\base\entities.def`) and it would be nice to be able to tell TB to look for it there so the editor doesn't get out of syn…
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So, I had a some feature requests for the iOS version, I have no idea how difficult these would be to implement:
1. Is there any way to add skins for the iOS versions that would mimic the borders a…
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Is there any chance we could get a function to unlock some of the Bribe weapons as well? SWAT RFT, AN-94, etc. Be it just their base forms or all the Mastercraft/Signature weapon variants.
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|GameID|GameState File|
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|6bbfbe6609274804d4bba84be7e85d99|ClientGameState-1254744441-[2118-2118].txt|
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# Game summary
- Game name: GRAVITY RUSH™
- Game serial: PCSA00011
- Game version: 1.00
# Vita3K summary
- Version: v0.1
- Build number: 929
- Commit hash: https://github.com/vita3k/vita3k/co…
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|GameID|GameState File|
|-|-|
|5bae2266b07183334c84bbddf8c9ae82|ClientGameState--1524147703-[978-978].txt|