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GRAVITY RUSH™ [PCSA00011] #177

Open IllusionMan1212 opened 5 years ago

IllusionMan1212 commented 5 years ago

Game summary

Vita3K summary

Test environment summary

Issues

Unicorn crash

Log

vita3k.log

203Null commented 3 years ago

vita3k.log Yellow screen atm. image

Zangetsu38 commented 3 years ago

works for me

Snake2005sol commented 3 years ago

GPU: AMD RX 5700 XT 8GB CPU: AMD Ryzen 5 3600X RAM: 12 GB

The game runs around 3-15 FPS with major graphical bugs, no audio иц4м5п и35и3

Zangetsu38 commented 2 years ago

game have audio, just missing music

exaltedb commented 2 years ago

Untitled

game locks up on this frame

Windows 11 22000.434 GPU: AMD RX 580 8GB CPU: AMD Ryzen 5 2600 RAM: 16 GB

Zangetsu38 commented 2 years ago

Untitled

game locks up on this frame

Windows 11 22000.434 GPU: AMD RX 580 8GB CPU: AMD Ryzen 5 2600 RAM: 16 GB

you can change console languague inside settings app and probably rleate your gpu, normally here you see apple

CesarHRS commented 2 years ago

Captura de tela 2022-11-03 222311 Captura de tela 2022-11-03 222400 Captura de tela 2022-11-03 222420

Windows 11 21H2 GPU: RTX 3060-MaxQ 6GB CPU: i7 11800H RAM: 16 GB

Using OpenGL

I haven't seen any audio bugs, but with major graphical glitches

fgfalll commented 1 year ago

capture_20221108184629993 capture_20221108184642685 capture_20221108184308850

Works fine with vulkan but a lot of broken textures and shaders

Windows 11 22H2 Huawei matebook d14 CPU: Ruzen 7 3700U GPU: Vega 8 RAM: 8GB

johnledezma34 commented 1 year ago

This game works fine on steam deck using the emudeck installation. It has missing textures such as the missing apple in the beginning and missing textures all over that flash between bright odd colors. There’s one spot where the textures appear however right after meeting the dad but it only happened for a few seconds.

CallMeJaydenn commented 1 year ago

image its been stuck on the loading screen for like, 10 minutes and idk what to do

MrSythos commented 1 year ago

Screenshot_1408

With Vulkan I managed to get the game to actually fully load. No real missing textures, but do get a crash as soon as I hit the next cutscene.

Windows 11 22H2 CPU: Ryzen 5 5600X GPU: GTX 1050TI RAM: 32GB API : Vulkan

WeaselPC commented 1 year ago

Same thing here, running on a Steam deck, with Vulkan. Able to reach the follow part just fine, but it "crashes" as soon as I reach after. It seems to be more of a softlock, cause sound still playing & I can hear the character footstep when I walk, which is interesting.

brujo5 commented 1 year ago

Hello, sorry for the inconvenience but would someone be so kind as to share a save? after the intro it gets stuck on the loading screen

brujo5 commented 1 year ago

I have the same problem, any fixes please?

Nope, I wish someone would share a save but I already lost hope and my pc doesn't run the emulator.

SoaringGecko commented 1 year ago

the current status of Gravity Rush is ingame, so it is probably not in a playable state

ibmeto commented 1 year ago

Maybe the Japanese version works?

brujo5 commented 1 year ago

Maybe the Japanese version works?

A few months ago someone shared a save file on discord that fixed that problem but they deleted the file and I can't find it anymore

SoaringGecko commented 1 year ago

Recommended tags: Playable

How far though, because playable is classified as Games that can be played from start to finish with playable performance.

ibmeto commented 1 year ago

Checked it out, it works now. Very glitchy sometimes and crashes near the start of chapter 2. Luckily it autosaves. Also it's almost unplayable on a integrated gpu. For my Samsung note 9, on opengl it's just a yellow screen, on vulcan it just crashes

SoaringGecko commented 1 year ago

For me the game seems to always crash after Kat names Dusty

(On Windows 10 with a Radeon RX 580 Series when using either Vulcan or OpenGL)

brujo5 commented 1 year ago

The game goes further now Recommended tag: Playable

Sadly for android users we will have to wait for the V6 build I thought that with a save file this problem would be solved and we could play with the vita3k v5 version

ibmeto commented 1 year ago

New update fixed Gravity Rush but ruined Uncharted. Too many glitches to play either in opengl or vulcan on pc

SoaringGecko commented 1 year ago

It goes MUCH further, likely enough to complete the game.

what OS are you using, what is your GPU, and what settings are you using in Vita3K because it crashes without fail on my PC.

For me the game seems to always crash after Kat names Dusty

(On Windows 10 with a Radeon RX 580 Series when using either Vulcan or OpenGL)

SoaringGecko commented 1 year ago

This game is considered Playable

On your setup maybe but there are clearly still some big issues here, issues that are most likely caused by hardware, OS, or settings in the emulator. The emulator could have unique problems with this game depending on what OS you are running or who made your hardware (Nvidia, AMD, Intel, Apple, etc.) and it's drivers (maybe even specific models under a company could have unique problems). So it would be very helpful if you, a person that has a setup this game and emulator are not having any big conflicts/problems with would share this info. Just because it's playable on one PC does not mean it is on all PCs.

It goes MUCH further, likely enough to complete the game.

what OS are you using, what is your GPU, and what settings are you using in Vita3K because it crashes without fail on my PC.

For me the game seems to always crash after Kat names Dusty (On Windows 10 with a Radeon RX 580 Series when using either Vulcan or OpenGL)

Example, my PC that crashes with the following error consistently after Kat names Dusty, there is an auto save before this crash meaning I will always reach this point and then have a save file that loads, plays the dialogue where she names Dusty and then crashes. As it crashes it also causes my GPU to jump from 20% to 100% for a split second. image

ghost commented 1 year ago

On latest Vita3K build, there are MANY graphical improvements. The unimplemented sceGxm functions have been implemented now as well.

SoaringGecko commented 1 year ago

It didn't crash this time (I did have a crash when Kat spoke to Syd for the first time and questioned him about Raven but after relaunching the game it worked and got past that point. I will state here later how far I can get in the game but this may take me a little bit to test depending on far I can go, how busy I end up being, and how much I play ToTK)

SoaringGecko commented 1 year ago

Only problem I have noticed so far is after a while of playing the game it will visually freeze and stop taking inputs.

When this problem happens it also doesn't throw an error in the console.

ghost commented 1 year ago

Only problem I have noticed so far is after a while of playing the game it will visually freeze and stop taking inputs.

I don't have that problem with an NVIDIA

othmanead commented 1 year ago

New update fixed Gravity Rush but ruined Uncharted. Too many glitches to play either in opengl or vulcan on pc

can you share screenshots of uncharted on the build without the issues and the current build?

ibmeto commented 1 year ago

Turns out that Uncharted works fine. I set it to render at 1080p, that caused the issue. Default resolution fixed the glitches

RMED24 commented 1 year ago

I have been waiting for this day to arrive for the last 2-3 years, as this is a game I've been desperate to experience in a higher res (and no I don't own a PS4). I decided to check it out today and I'm glad it finally gets into game. Here's a screenshot of chapter 3: Screenshot_20230609_220047

Man I don't believe this is real because this is the one game I've been waiting to play again from start to finish for years in a manner that doesn't feel cramped, and it somehow is real now. Thank you vita3k team and everyone involved to make this happen for this game and all other games that run on the emulator.

Since this is a compatibility report I suppose I should follow some sort of template.

OS: Nobara Linux 37 CPU: Ryzen 5 5600X GPU: RX 6600 XT RAM: 24GB API : Vulkan

Game runs amazingly at 4x res and 8x anisotropic filtering with solid 30fps across the board (minus slight hitching from shader stutter and a random crash when going from chapter 2 and chapter 3 which wasn't consistent on my end) I also noticed a slight over brightened bloom in the beginning, which seemed to be a tiny bit more than it's supposed to be. But maybe that's just because I've only seen the cutscene of the ps4 version in the last two years...

I cannot explain how happy I am to finally play this on PC after waiting multiple years. I was starting to lose hope and thought a PC port would come first :sweat_smile:

petran79 commented 1 year ago

It didn't crash this time (I did have a crash when Kat spoke to Syd for the first time and questioned him about Raven but after relaunching the game it worked and got past that point. I will state here later how far I can get in the game but this may take me a little bit to test depending on far I can go, how busy I end up being, and how much I play ToTK)

I did the same, pressing start to skip the sequence, but then game crashed right when Kat was ready to attack the tutorial monsters . After reloading the emulator to play that scene again, both mouse and keyboard freeze with sound playing in the background and Windows needs a reboot. This happens everytime. if anyone can reproduce it with that save file.

https://www.mediafire.com/file/bp9csbovpbevi0d/PCSA00011.7z/file

scriftty commented 1 year ago

Hey at the beginning of the game when you talk to the policeman after saving him the game crashes and you have to reset you're savefile. I tried twice to play the cutscene and both times the game crashed.
edit: I was also on Vulkan GPU.

RFL0WGitPR commented 1 year ago

Some glitchy animation on Kat when running and some slowdowns between cutscenes. Vita3K for Android (Release 7)

jasonofthestorm commented 1 year ago

Playing on Steam Deck with Vulkan. It crashed after I saved the kid in the beginning but I was able to continue after restarting. Now it's crashing consistently at the same spot, during the cutscene at the start of Chapter 2 after saving the policeman. Otherwise running great, really hope to see this in a fully playable state soon!

EDT: Was able to skip the cutscene and continue. Not ideal, but sweet!

F1reFinger commented 1 year ago
ocuffi commented 1 year ago
  • Version: v0.1.9
  • Build number: 3341
  • Commit hash: Vita3K/Vita3K@04b47789
  • CPU backend: Dynarmic
  • GPU backend: Vulkan
  • Ryzen 5 5600
  • gtx1660 TI
  • 16 gb ram Captura de tela 2023-09-01 211904

i am facing the exact same problem on v0.1.9 build 3379

xzi commented 1 year ago

Vita3K summary

Game crashes attempting to go through the episode 2 cutscene. No idea what could be causing this or how it works. Other than that the game appears to work fine with some wonky lighting. Error message and log are below.

[15:17:20.274] |C| [logging::init::::operator ()]: Unhandled C++ exception. vk::Device::allocateDescriptorSets: ErrorOutOfPoolMemory

vita3k.log

Kurosaki1514 commented 1 year ago

Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00

Vita3K summary Version: v0.1.9 Build number: 3464

OS: Windows 10 Pro CPU: I7 6700 GPU: NVIDIA GTX 1070 RAM: 16 GB

Issues Sometimes it crashes when I name the cat Dusty, or when I chase the crow it also crashes and the Vita3K closes, and it also blinks sometimes Captura2222

Xxp0mxX commented 1 year ago

Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00

Vita3K summary Version: v0.1.9 Build number: 3464

OS: Manjaro KDE CPU: 5600G RAM: 16 GB ( 4 dedicated to APU )

Issues Updated today, game crashed once and now shows the dialogue icons like this: Screenshot_20231103_172336

Other than that, working normally

Edit: Talking to her again froze the game, although music still plays. Tried clearing cache to see if anything changes and nothing.

Edit2: just now learned how to get a log, sorry for the edits:

log.txt

Earleybyrd commented 10 months ago

Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00

Vita3K summary Version: v0.1.9 Build number: 3506 (i think?)

Steam Deck Steam OS Installed through Emudeck

Settings: -CPU Dynamic -GPU Vulkan High Render Accuracy Surface Sync enabled (fixes the excessive bloom)

A testament to how great this game’s art direction is (or how dumb I am) that it took me as long as it did to notice- but shadows have been completely f’ed, and I have no clue when this began. I’ve seen no discussion of this issue. Kat, NPCs, buildings- Nothing renders their shadows properly.

There’s always been strange lighting artifacting(?) that I’m pretty sure is a common issue, but I almost forgot Gravity Rush had shadows, and now I can see that, depending on the position of the camera, certain scenes will just be caked in massive, improperly-rendered shadows.

Comparison of a Vita screenshot, and Steam Deck

DD887439-B68E-4F1B-8DBD-28D5B2BA61CB

3DAE01E1-C668-4196-861A-75C1A82726FD

As far as I can tell, looking through older footage of the game running on Steam Deck, this wasn’t always an issue, and no matter how much I tweak my settings I can’t seem to fix it (Though I don’t put it past me to have missed something). Shadows only work on OpenGL, but the performance is too horrid + there’s a plethora of new, significantly worse lighting issues.

Squareheron942 commented 10 months ago

Game summary

Game name: Gravity Rush Game serial: PCSA00011 Game version: 1.00

Vita3k 0.1.9

macOS 13 (Ventura)

CPU: Ryzen 5 5600G GPU: RX 580 8gb

Configuration: Vulkan Dynarmic Accuracy: standard

Graphical glitches, between 3 and 7fps at all times (and causes the rest of the OS to run at the same FPS for some reason) image

nishinji commented 10 months ago

@Squareheron942 can you add log here? macOS on ryzen 👀

Squareheron942 commented 10 months ago

@Squareheron942 can you add log here? macOS on ryzen 👀

Where can I find it? I can't find anywhere on the website that says where it is saved

nishinji commented 10 months ago

image i don't know about mac but maybe same path of vita3k i think

Squareheron942 commented 10 months ago

image i don't know about mac but maybe same path of vita3k I think

I needed to zip this as it's 60mb or so but this is the log vita3k.log.zip

2FRAGGY commented 10 months ago

Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00

Vita3K summary Version: v0.1.9 Build number: 3524

Windows 10 CPU: Intel Core i3-9100F RAM: 16GB GPU: AMD Radeon RX 550 (4GB VRAM) GPU Driver version: AMD Windows Driver Version 31.0.21905.1001

Settings: -CPU Dynarmic -GPU Vulkan Renderer High Render Accuracy Surface Sync enabled FXAA 2x Resolution Upscaling 16x Anisotropic Filtering

No shadows anywhere as far as I can see, and occasional random stutters (not shader compilation related) image

Tried everything I could think of to fix it, and I've seen footage of this game on Vita3k that has proper lighting, so I'm kinda lost-

retrofan2019 commented 10 months ago

last time I tested the game was a few months ago ..and yep the lighting and shadows were rendered properly ...so yea there is a regression on the vulkan backend ..and the performance on opengl is terrible and has more graphical issues but the lighting and shadows seem to work .. but although there is a regression the game itself is much more stable and rarely crashes ...hopefully it gets fixed soon .

verbes4 commented 9 months ago

Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00

Vita3K summary Version: v0.1.9 Build number: 3506 (i think?)

Steam Deck Steam OS Installed through Emudeck

Settings: -CPU Dynamic -GPU Vulkan High Render Accuracy Surface Sync enabled (fixes the excessive bloom)

A testament to how great this game’s art direction is (or how dumb I am) that it took me as long as it did to notice- but shadows have been completely f’ed, and I have no clue when this began. I’ve seen no discussion of this issue. Kat, NPCs, buildings- Nothing renders their shadows properly.

There’s always been strange lighting artifacting(?) that I’m pretty sure is a common issue, but I almost forgot Gravity Rush had shadows, and now I can see that, depending on the position of the camera, certain scenes will just be caked in massive, improperly-rendered shadows.

Comparison of a Vita screenshot, and Steam Deck

DD887439-B68E-4F1B-8DBD-28D5B2BA61CB

3DAE01E1-C668-4196-861A-75C1A82726FD

As far as I can tell, looking through older footage of the game running on Steam Deck, this wasn’t always an issue, and no matter how much I tweak my settings I can’t seem to fix it (Though I don’t put it past me to have missed something). Shadows only work on OpenGL, but the performance is too horrid + there’s a plethora of new, significantly worse lighting issues.

Same here, atleast the game is playable at all though lol v0.2.0 3547-df70e4f5

retrofan2019 commented 9 months ago

shadows fixed and lighting mostly fixed in the latest build