Open IllusionMan1212 opened 5 years ago
vita3k.log Yellow screen atm.
works for me
GPU: AMD RX 5700 XT 8GB CPU: AMD Ryzen 5 3600X RAM: 12 GB
The game runs around 3-15 FPS with major graphical bugs, no audio
game have audio, just missing music
game locks up on this frame
Windows 11 22000.434 GPU: AMD RX 580 8GB CPU: AMD Ryzen 5 2600 RAM: 16 GB
game locks up on this frame
Windows 11 22000.434 GPU: AMD RX 580 8GB CPU: AMD Ryzen 5 2600 RAM: 16 GB
you can change console languague inside settings app and probably rleate your gpu, normally here you see apple
Windows 11 21H2 GPU: RTX 3060-MaxQ 6GB CPU: i7 11800H RAM: 16 GB
Using OpenGL
I haven't seen any audio bugs, but with major graphical glitches
Works fine with vulkan but a lot of broken textures and shaders
Windows 11 22H2 Huawei matebook d14 CPU: Ruzen 7 3700U GPU: Vega 8 RAM: 8GB
This game works fine on steam deck using the emudeck installation. It has missing textures such as the missing apple in the beginning and missing textures all over that flash between bright odd colors. There’s one spot where the textures appear however right after meeting the dad but it only happened for a few seconds.
its been stuck on the loading screen for like, 10 minutes and idk what to do
With Vulkan I managed to get the game to actually fully load. No real missing textures, but do get a crash as soon as I hit the next cutscene.
Windows 11 22H2 CPU: Ryzen 5 5600X GPU: GTX 1050TI RAM: 32GB API : Vulkan
Same thing here, running on a Steam deck, with Vulkan. Able to reach the follow part just fine, but it "crashes" as soon as I reach after. It seems to be more of a softlock, cause sound still playing & I can hear the character footstep when I walk, which is interesting.
Hello, sorry for the inconvenience but would someone be so kind as to share a save? after the intro it gets stuck on the loading screen
I have the same problem, any fixes please?
Nope, I wish someone would share a save but I already lost hope and my pc doesn't run the emulator.
the current status of Gravity Rush is ingame, so it is probably not in a playable state
Maybe the Japanese version works?
Maybe the Japanese version works?
A few months ago someone shared a save file on discord that fixed that problem but they deleted the file and I can't find it anymore
Recommended tags: Playable
How far though, because playable is classified as Games that can be played from start to finish with playable performance.
Checked it out, it works now. Very glitchy sometimes and crashes near the start of chapter 2. Luckily it autosaves. Also it's almost unplayable on a integrated gpu. For my Samsung note 9, on opengl it's just a yellow screen, on vulcan it just crashes
For me the game seems to always crash after Kat names Dusty
(On Windows 10 with a Radeon RX 580 Series when using either Vulcan or OpenGL)
The game goes further now Recommended tag: Playable
Sadly for android users we will have to wait for the V6 build I thought that with a save file this problem would be solved and we could play with the vita3k v5 version
New update fixed Gravity Rush but ruined Uncharted. Too many glitches to play either in opengl or vulcan on pc
It goes MUCH further, likely enough to complete the game.
what OS are you using, what is your GPU, and what settings are you using in Vita3K because it crashes without fail on my PC.
For me the game seems to always crash after Kat names Dusty
(On Windows 10 with a Radeon RX 580 Series when using either Vulcan or OpenGL)
This game is considered Playable
On your setup maybe but there are clearly still some big issues here, issues that are most likely caused by hardware, OS, or settings in the emulator. The emulator could have unique problems with this game depending on what OS you are running or who made your hardware (Nvidia, AMD, Intel, Apple, etc.) and it's drivers (maybe even specific models under a company could have unique problems). So it would be very helpful if you, a person that has a setup this game and emulator are not having any big conflicts/problems with would share this info. Just because it's playable on one PC does not mean it is on all PCs.
It goes MUCH further, likely enough to complete the game.
what OS are you using, what is your GPU, and what settings are you using in Vita3K because it crashes without fail on my PC.
For me the game seems to always crash after Kat names Dusty (On Windows 10 with a Radeon RX 580 Series when using either Vulcan or OpenGL)
Example, my PC that crashes with the following error consistently after Kat names Dusty, there is an auto save before this crash meaning I will always reach this point and then have a save file that loads, plays the dialogue where she names Dusty and then crashes. As it crashes it also causes my GPU to jump from 20% to 100% for a split second.
On latest Vita3K build, there are MANY graphical improvements. The unimplemented sceGxm functions have been implemented now as well.
It didn't crash this time (I did have a crash when Kat spoke to Syd for the first time and questioned him about Raven but after relaunching the game it worked and got past that point. I will state here later how far I can get in the game but this may take me a little bit to test depending on far I can go, how busy I end up being, and how much I play ToTK)
Only problem I have noticed so far is after a while of playing the game it will visually freeze and stop taking inputs.
When this problem happens it also doesn't throw an error in the console.
Only problem I have noticed so far is after a while of playing the game it will visually freeze and stop taking inputs.
I don't have that problem with an NVIDIA
New update fixed Gravity Rush but ruined Uncharted. Too many glitches to play either in opengl or vulcan on pc
can you share screenshots of uncharted on the build without the issues and the current build?
Turns out that Uncharted works fine. I set it to render at 1080p, that caused the issue. Default resolution fixed the glitches
I have been waiting for this day to arrive for the last 2-3 years, as this is a game I've been desperate to experience in a higher res (and no I don't own a PS4). I decided to check it out today and I'm glad it finally gets into game. Here's a screenshot of chapter 3:
Man I don't believe this is real because this is the one game I've been waiting to play again from start to finish for years in a manner that doesn't feel cramped, and it somehow is real now. Thank you vita3k team and everyone involved to make this happen for this game and all other games that run on the emulator.
Since this is a compatibility report I suppose I should follow some sort of template.
OS: Nobara Linux 37 CPU: Ryzen 5 5600X GPU: RX 6600 XT RAM: 24GB API : Vulkan
Game runs amazingly at 4x res and 8x anisotropic filtering with solid 30fps across the board (minus slight hitching from shader stutter and a random crash when going from chapter 2 and chapter 3 which wasn't consistent on my end) I also noticed a slight over brightened bloom in the beginning, which seemed to be a tiny bit more than it's supposed to be. But maybe that's just because I've only seen the cutscene of the ps4 version in the last two years...
I cannot explain how happy I am to finally play this on PC after waiting multiple years. I was starting to lose hope and thought a PC port would come first :sweat_smile:
It didn't crash this time (I did have a crash when Kat spoke to Syd for the first time and questioned him about Raven but after relaunching the game it worked and got past that point. I will state here later how far I can get in the game but this may take me a little bit to test depending on far I can go, how busy I end up being, and how much I play ToTK)
I did the same, pressing start to skip the sequence, but then game crashed right when Kat was ready to attack the tutorial monsters . After reloading the emulator to play that scene again, both mouse and keyboard freeze with sound playing in the background and Windows needs a reboot. This happens everytime. if anyone can reproduce it with that save file.
https://www.mediafire.com/file/bp9csbovpbevi0d/PCSA00011.7z/file
Hey at the beginning of the game when you talk to the policeman after saving him the game crashes and you have to reset you're savefile. I tried twice to play the cutscene and both times the game crashed.
edit: I was also on Vulkan GPU.
Some glitchy animation on Kat when running and some slowdowns between cutscenes. Vita3K for Android (Release 7)
Playing on Steam Deck with Vulkan. It crashed after I saved the kid in the beginning but I was able to continue after restarting. Now it's crashing consistently at the same spot, during the cutscene at the start of Chapter 2 after saving the policeman. Otherwise running great, really hope to see this in a fully playable state soon!
EDT: Was able to skip the cutscene and continue. Not ideal, but sweet!
- Version: v0.1.9
- Build number: 3341
- Commit hash: Vita3K/Vita3K@04b47789
- CPU backend: Dynarmic
- GPU backend: Vulkan
- Ryzen 5 5600
- gtx1660 TI
- 16 gb ram
i am facing the exact same problem on v0.1.9 build 3379
Game crashes attempting to go through the episode 2 cutscene. No idea what could be causing this or how it works. Other than that the game appears to work fine with some wonky lighting. Error message and log are below.
[15:17:20.274] |C| [logging::init::
Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00
Vita3K summary Version: v0.1.9 Build number: 3464
OS: Windows 10 Pro CPU: I7 6700 GPU: NVIDIA GTX 1070 RAM: 16 GB
Issues Sometimes it crashes when I name the cat Dusty, or when I chase the crow it also crashes and the Vita3K closes, and it also blinks sometimes
Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00
Vita3K summary Version: v0.1.9 Build number: 3464
OS: Manjaro KDE CPU: 5600G RAM: 16 GB ( 4 dedicated to APU )
Issues Updated today, game crashed once and now shows the dialogue icons like this:
Other than that, working normally
Edit: Talking to her again froze the game, although music still plays. Tried clearing cache to see if anything changes and nothing.
Edit2: just now learned how to get a log, sorry for the edits:
Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00
Vita3K summary Version: v0.1.9 Build number: 3506 (i think?)
Steam Deck Steam OS Installed through Emudeck
Settings: -CPU Dynamic -GPU Vulkan High Render Accuracy Surface Sync enabled (fixes the excessive bloom)
A testament to how great this game’s art direction is (or how dumb I am) that it took me as long as it did to notice- but shadows have been completely f’ed, and I have no clue when this began. I’ve seen no discussion of this issue. Kat, NPCs, buildings- Nothing renders their shadows properly.
There’s always been strange lighting artifacting(?) that I’m pretty sure is a common issue, but I almost forgot Gravity Rush had shadows, and now I can see that, depending on the position of the camera, certain scenes will just be caked in massive, improperly-rendered shadows.
Comparison of a Vita screenshot, and Steam Deck
As far as I can tell, looking through older footage of the game running on Steam Deck, this wasn’t always an issue, and no matter how much I tweak my settings I can’t seem to fix it (Though I don’t put it past me to have missed something). Shadows only work on OpenGL, but the performance is too horrid + there’s a plethora of new, significantly worse lighting issues.
Game summary
Game name: Gravity Rush Game serial: PCSA00011 Game version: 1.00
Vita3k 0.1.9
macOS 13 (Ventura)
CPU: Ryzen 5 5600G GPU: RX 580 8gb
Configuration: Vulkan Dynarmic Accuracy: standard
Graphical glitches, between 3 and 7fps at all times (and causes the rest of the OS to run at the same FPS for some reason)
@Squareheron942 can you add log here? macOS on ryzen 👀
@Squareheron942 can you add log here? macOS on ryzen 👀
Where can I find it? I can't find anywhere on the website that says where it is saved
i don't know about mac but maybe same path of vita3k i think
i don't know about mac but maybe same path of vita3k I think
I needed to zip this as it's 60mb or so but this is the log vita3k.log.zip
Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00
Vita3K summary Version: v0.1.9 Build number: 3524
Windows 10 CPU: Intel Core i3-9100F RAM: 16GB GPU: AMD Radeon RX 550 (4GB VRAM) GPU Driver version: AMD Windows Driver Version 31.0.21905.1001
Settings: -CPU Dynarmic -GPU Vulkan Renderer High Render Accuracy Surface Sync enabled FXAA 2x Resolution Upscaling 16x Anisotropic Filtering
No shadows anywhere as far as I can see, and occasional random stutters (not shader compilation related)
Tried everything I could think of to fix it, and I've seen footage of this game on Vita3k that has proper lighting, so I'm kinda lost-
last time I tested the game was a few months ago ..and yep the lighting and shadows were rendered properly ...so yea there is a regression on the vulkan backend ..and the performance on opengl is terrible and has more graphical issues but the lighting and shadows seem to work .. but although there is a regression the game itself is much more stable and rarely crashes ...hopefully it gets fixed soon .
Game summary Game name: GRAVITY RUSH™ Game serial: PCSA00011 Game version: 1.00
Vita3K summary Version: v0.1.9 Build number: 3506 (i think?)
Steam Deck Steam OS Installed through Emudeck
Settings: -CPU Dynamic -GPU Vulkan High Render Accuracy Surface Sync enabled (fixes the excessive bloom)
A testament to how great this game’s art direction is (or how dumb I am) that it took me as long as it did to notice- but shadows have been completely f’ed, and I have no clue when this began. I’ve seen no discussion of this issue. Kat, NPCs, buildings- Nothing renders their shadows properly.
There’s always been strange lighting artifacting(?) that I’m pretty sure is a common issue, but I almost forgot Gravity Rush had shadows, and now I can see that, depending on the position of the camera, certain scenes will just be caked in massive, improperly-rendered shadows.
Comparison of a Vita screenshot, and Steam Deck
As far as I can tell, looking through older footage of the game running on Steam Deck, this wasn’t always an issue, and no matter how much I tweak my settings I can’t seem to fix it (Though I don’t put it past me to have missed something). Shadows only work on OpenGL, but the performance is too horrid + there’s a plethora of new, significantly worse lighting issues.
Same here, atleast the game is playable at all though lol v0.2.0 3547-df70e4f5
shadows fixed and lighting mostly fixed in the latest build
Game summary
Vita3K summary
Test environment summary
Issues
Unicorn crash
Log
vita3k.log