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Hello, I have a project and I built the rust portion with `cargo build --release --target aarch64-apple-ios` and I put it in the GDNativeLibrary path thingy with that dylib. Then I followed the instru…
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### Godot version
3.5 Stable
### System information
Windows 10
### Issue description
**EDIT: Fixed by erasing the cpp + header bindings on my disk, downloading the latest 3.5 bindings, an…
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Currently the `CONTRIBUTING.md` has described that tests use Godot-related API should be declared with the `godot_test!` macro. But if someone still use these in their unittests, e.g. the followin…
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I recently switched from v3.3.2 to v3.5 and I noticed the get_current_dir() method of the godot::Directory class isn't returning "res://" as part of its path for for Android build.
```
godot::Ref…
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### Godot version
4.0 beta 10
### System information
Windows 11
### Issue description
The classes bonded with GDExtension are not recognized. When you open the editor with some GDExtension plugin…
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**Is your feature request related to a problem? Please describe.**
Example:
```
resLoader := gdnative.GetSingletonResourceLoader()
res := resLoader.Load("res://Mob.tscn", "", false)
log.Debug("…
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Upon downloading the newest Cef build, extracting it, the build.py script wants to compile "Godot CEF module", but it fails:
```
[INFO] Compiling Godot CEF module C:\Users\raphi\Documents\DEV\GDCef\…
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Godot IDE throws out the following errors:
E 0:00:24.132 : property url on native class Algodot does not have a getter
/cargo/registry/src/github.com-1ecc6299db9ec823/gdnative-core-0.10.0/sr…
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### Godot version
4.0.dev 19223f3241bb0d6afa3e9e51f8162657bebae6b6
### System information
Windows 10
### Issue description
When looking at the help pages generated for extensions we see two issue…
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I'm evaluating Godot 3.5 RC 6 for a project. I followed along with the ["Hello, World!"](https://godot-rust.github.io/book/getting-started/hello-world.html) tutorial in the book, and everything built …