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Hello I'm having issues generating an vertex buffer.
I have a very simple Shader struct as so
type Shader struct {
vbo uint32
}
which I try to use in a generate in a separate function as…
tod91 updated
11 months ago
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### Description
I was upgrading my [virtual texture system](https://discourse.threejs.org/t/virtual-textures/53353) to the latest revision up from r136, going directly to current version (r167.1) y…
Usnul updated
2 months ago
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I creating gui application with multiple goroute functionality. Some of goroute execute another application (exec.Command) with parsing output. At this momen application have only one goroute for rend…
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_From @lucaswoj on August 21, 2015 19:8_
It would be useful to support gradient-colored lines, fills, and backgrounds. What would the stylesheet syntax look like? How would this work with data-driven…
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I added this wheel below, because I need to use OpenGL in my pygame project (using `pygbag`):
https://files.pythonhosted.org/packages/99/48/00e31747821d3fc56faddd00a4725454d1e694a8b67d715cf20f53150…
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Hi!
I'm building my game on a linux system which uses xorg. My system is using i3-gaps, a tiling window manager, however, this game is best debugged while its in a floating state. If I set a default …
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Ahoi,
on cpp (win7) basic scene sample works fine, but for html5 there is something new in Lime for webgl.
It did not found Gl with ...getContext("webgl", options) here:
-> https://github.com/vujad…
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HI. When I try to run retroarch, I receive the following error message:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 149 ()
Minor opcod…
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```
What steps will reproduce the problem?
1. libqq send "http://goog.gl/xxxxxx" to other clients.
2.
3.
What is the expected output? What do you see instead?
recieved "http:/[表情图片]o.gl/xxxxxx"
»/go«…
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Hi, very cool project! I followed build instructions and build LunarG Smaples with gfx-portability loader.
If i use **gfx-backend-vulkan** then samples work fine, but for **gfx-backend-gl** most sam…