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Godot 3.0.2
I'm having an issue with my plugin which badly affects usability right now: https://github.com/Zylann/godot_heightmap_native_plugin/issues/4
Short version:
I haven't much problems a…
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the info reads that it support gles2
While it do work on gles3 renderer, then while switched to gles2, the terrain surface is not visible and there are spam of shader compile errors.
Does it suppo…
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After I switched the terrain to generate using 3D noise, I encountered deformation issues. Some chunks are not deformable. When I try to deform the chunk terrain becomes darker but nothing gets change…
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Hi @gkjohnson! First off, I'd like to say BEAUTIFUL job! Please keep up the EXCELLENT work!
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The ability to create textures with logix (slowly over time) or modify existing textures such as drawing on them with a pen would be useful for complex programmatic effects and the forementioned style…
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**Describe the bug**
Using a `KinematicBody`, moved with `AnimationTree.get_root_motion_transform.origin` fed to `move_and_slide` causes the `KinematicBody` to fall through the terrain wherever the a…
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It is entirely possible I'm just doing this wrong and don't know the steps to take to save the terrain file into the chosen directory, but for the moment I can't save it manually, and it doesn't save …
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Some time ago I've implemented a [proof of concept mapgen](https://forum.minetest.net/viewtopic.php?f=14&t=14380) that has rivers that are only flowing downhill and join to form bigger rivers. I want …
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**Describe the bug**
When attempting to set the image of an HTerrainDetailLayer, the following error message appears:
> The selected resource (StreamTexture) does not match any type expected for t…
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**Describe the bug**
I wanted to be able to export the heightmap as a png (not too bothered about losing precision as I'm working on trying to generate areas to put trees and plants by combining the …