-
is there a way to fix the sprite gap for the enemies in tmnt2 and clones so that I can enjoy playing tmnt2 at full perfect emulation?
![143691291-a32fde42-1aec-4550-9e45-ad678d2f3822](https://user-…
-
Hi, i'm running into some graphical issues, and I wish to know if they are already known or if I'm doing something wrong.
I have set the graphics to max settings.
If you could some time take a look,…
-
When thinking about the debugger extension, we need some fun as well, the easiest for me will be box2D extension for making it happen, and it will replace the share button, with a download button (wit…
-
Hello, can you add an option to disable Seek time on this emulator, please? because with msu-md patches , depending of the minutes of each track, if you are playing the first stage and the death track…
-
just here to report that the bookmark script is no longer working. console errors say that the recommend page is returning a 404, which makes sense. likely due to the recent move by konami to remove p…
-
-
When version 2.0 (#44) comes out the "Getting Started" instructions for Konami-JS will have to change. I like that the new version will integrate better with modern toolchains and processes, but I do…
-
tmnt2:
Gaps in explosion sprites
When ninja enemies explode, you can see a horizontal gap in the explosion sprite that does not seem to be present on a real PCB.
Defeat any ninja enemy in any s…
-
Add a switch that changes core speed from native to exact 60hz, this will make core 100% compatible and run without any stuttering on all displays, including TVs. Thank you!
-
bucky and clones:
Just noticed that there are vertical lines on explosion flames and the planet.
![0002](https://user-images.githubusercontent.com/22105571/143804307-624adc8f-4e2f-4b5a-b16e-e82032…