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Is this possible to create a good game project for only friends with MLAPI (3-5 players per one game) using p2p like https://github.com/rempelj/unet-steamworks? Could you give me a clue how to create …
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It seems that NetworkedVar does not sync between clients when using custom read/write parameters.
I have a GameObject in my scene that contains the sample chat text script here -
https://gist.git…
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I would like to create extensions for some components already deployed in Angular 2, without having to rewrite them almost completely, as the base component could undergo changes and wish these change…
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Hi,
I'm trying to drag the my player prefab under the NetworkedPrefabs list of the NetworikingManager but it doesn't allow me to. How am I supposed to add networked objects in that list?
Thanks
…
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**I'm submitting a ...** (check one with "x")
```
[x] bug report (already looked at similar issues, the --aot and --prod commands seem to not do anything here)
```
**Current behavior**
When bu…
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### Question
### Description
I'm trying to transmit LLAPI messages to a server-A with IP-A and port-A, and at the same time I'm using MLAPI to connect to a server-B with IP-B and port-B. For som…
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The latest build applied PR https://github.com/konvajs/konva/pull/439 (generic typing). The problem with such partly extension just for collection `Collection` is that all methods which return collect…
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### Issue Type
Bug
### Description
You cant have a private NetworkedVar in a class that is inherited by another class.
I guess that the reflection method that looks for networkedvars does …
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### Question
### Description
I have downloaded your latest release and try to create a server and a client from scratch based on your Wiki.
```csharp
private void ApprovalCheck(byte[] con…
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**Summary**:
Exact versions of the dependencies we use in our API's are needed for deployment to AWS
**Severity**:
High
**Priority**:
Critical
**Expected Behavior**
Dependency versions s…