-
I've had a look through both renderer implementations and the interface seems to only handle stroke and fill so far. Are there any plans to implement more intricate fills, like gradients and textures …
turbo updated
4 years ago
-
After trying them on recent video games, these tools felt like magic wands that greatly improve performance. Is it possible to add them to VPX?
-
Currently, the shader catalogue is divided into these sections:
- **Essentials**
- **Depth of Field**
- **Deband**
- **Screenshotting**
- **Composition Stuff**
- **Histogr…
-
Logseq offers basic SRS which is great. I have a wishlist that can create Logseq awesome SRS tool for learners.
- [x] Card random order in normal mode and preview mode.
- [ ] Timer for card review…
-
## Fig 1.
![image](https://user-images.githubusercontent.com/54474501/152739923-d93f4e6a-4fc9-42fc-b77a-f790370d25a2.png)
input : target image / mask of target image / appearance source image / stru…
-
Hey all,
I [recently made the switch](https://github.com/microsoft/MixedReality-UXTools-Unreal/issues/65) to OpenXR and notice problems under high stress.
With Windows Mixed Reality I could easily d…
-
Congrats on the win! Watching you guys bring this to life was fun.
If you want to join the HoloDevelopers slack (where community and pros are), join us here https://holodevelopersslack.azurewebsite…
-
Most probably deferred will be required due to number of light sources.
-
Hello.
I have several models and want to render them in one image.
But I haven't seen any demo dealing with multiple objects.
Is it possible to use glumpy to do so?
Thanks.
-
When attempting to train FLUX on a RTX 4090 at 4bit using `int4-quanto` I get this error:
RuntimeError: Expected A.dtype() == at::kBFloat16 to be true, but got false.
Full Error
```
Epo…