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Hi
We are trying to add VR support to an OpenGL-based 3D application written in Java (using the wrapper written in Kotlin (https://github.com/kotlin-graphics/openvr)). We were able to get this to w…
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Hi, I'm trying to remap the grip button to Axis1 (trigger) on a Dell WMR headset, without success.
I can successfully remap the grip button to System, ApplicationMenu, etc; but when I remap to Axis…
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I want to use OpenVR without having SteamVR app running, which is fine since `VR_Init` starts the server, and `VRCompositor()` starts the compositor. In my 64-bit app, `VR_Init (&eError, vr::VRApplic…
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On [the latest release](https://github.com/matzman666/OpenVR-InputEmulator/releases/tag/v1.2) I've been trying to swap the left and right triggers on the Vive Controllers. See if you can do this on yo…
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Hello,
We are using the OpenVR SDK to develop a program that displays video on the VIVE Pro.
If we run our program immediately after launching SteamVR, it can be displayed without any problem.
Ho…
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using this method:
```
public EVRInputError GetInputSourceHandle(string pchInputSourcePath, ref ulong pHandle);
```
I am able to get the handle to a controller that is plugged in by
```
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Hi potted, I followed the setup guide to the t but unfortunately I can't get it to work. I'm trying to track my vive trackers on feet to create data and use in vrchat. I recorded the data profile and …
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I think it would be very cool if dagon supported VR out of the box, so basically some wrapper calls to check if a HMD is present, to fetch input from controllers and HMD and to render and output the g…
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**The bug**
After testing over few main stream games such "Stray" and "Returnal". I noticed that all lighting effects and shadows are being sent only to the right eye. It's more perceptible on "Str…
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On the Vive controllers and the Windows Mixed Reality controllers, listening to SteamVR_Events.InputFocus yields a call whenever the system buttons on these controllers are pressed.
However, this i…