-
```
Currently when playing with observers, the observers are in the players set and
also return true on self()->isEnemy(observer), this can make it hard to
determine which players are the observers …
-
```
What steps will reproduce the problem?
1. Play a game and have the enemy steal your gas
2. After destroying it, its details either don't change or are incorrect
Unsure whether it affects all race…
-
The CSS files refer in a number of places to .svg files for fonts, but those files are not include in the project:
```
6 results found in 4 files for .svg
style.css(3)
340 url('fonts/quaverserif.svg…
-
```
In some situations when the players race is not random it will behave as though
it was.
I have experienced this when:
When playing Single Player -> Custom game in FFA and Melee games
When playin…
-
```
The hasPower method returns false in some cases where it should pass, one case
highlighted in the following image.
http://i.imgur.com/Kkak1.png
The green tiles are those which return true to ha…
-
```
What steps will reproduce the problem?
1. Loop through all your units
2. evaluate with:
if((*i)->getType().isBuilding() && (*i)->isCompleted() && (*i)->getHitPoints()
< (*i)->getType().maxHitPoin…
-
```
What steps will reproduce the problem?
1. Compiled the BasicAIModule_0.9 under VS2008, release build
2. The SCVs get to work mining the main and the 20 SCVs are build
3. Eventually one of the mine…
-
```
In some situations when the players race is not random it will behave as though
it was.
I have experienced this when:
When playing Single Player -> Custom game in FFA and Melee games
When playin…
-
```
What steps will reproduce the problem?
1. Play a game and have the enemy steal your gas
2. After destroying it, its details either don't change or are incorrect
Unsure whether it affects all race…
-
```
Seems the weapon cooldown is always 0 and isStartingAttack() always false for
reavers. Haven't noticed it with anything else. I'm running r2255.
Tested with:
std::set selectedUnits = BWAPI::Broo…