-
```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0…
-
Hello!
I really appreciate this type of mod being here for Synthesis. I'm having a couple problems with it however. I can't seem to get icons to appear for any scimitars or scythes. Additionally, …
-
Hello! I'd love to use rapier in a node context, but the release is quite old. Any chance we can upgrade the version? Thanks for your efforts here!
-
This regex is something I've had in my filter that covers I've seen the bots which say something along the line of, "Buying Ely 1b" etc. I haven't updated this particular regex since just before TOA c…
-
### version
v1.8.3
### steps to reproduce
- wield a weapon of jelly slaying
- hit any kind of jelly
### expected result
- jelly is instantly killed
- doesn't split
### actual result
- s…
ghost updated
9 months ago
-
I can't see any Transfer Buttons or anything else related to this in my Ship Right Click Menus. Log attached as requested.
```
Kerbal Space Program - 0.24.2.559 (WindowsPlayer) Steam
OS: Windows 7 …
-
Flatsharp union don't support using the same type multiple times in a Union. This is incompatible with Google.Flatbuffers syntax. I feel that this issue needs to be addressed.
Schema used for testi…
-
Running the MR.js build process generates some warnings about the size of specific outputs:
```
WARNING in asset size limit: The following asset(s) exceed the recommended size limit (244 KiB).
This…
-
Hello! I would like to use bevy_rapier, and run it at a fixed time-step, independent of my game's frame-rate.
I was able to accomplish this with bevy 0.9 and bevy_rapier 0.19 by using iyes_loopless…
-
[Bitbucket's API](https://api.bitbucket.org/swagger.json) uses [HAL-style](https://tools.ietf.org/html/draft-kelly-json-hal-07) links to make things more discoverable. An example of this is how a repo…