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Hello! I've been trying out your project and it is great!
I'm testing it for the first day, and here's a couple of things I listed:
Bugs:
- Character bolt_ons don't disappear when the player is disme…
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When users are logged in, and have previously stored models, then our current [``](https://github.com/jeff1evesque/machine-learning/blob/575ae9001b08d69cd3a8c77ea85f7147b0c0a9a4/src/jsx/import/animati…
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The goal of this optimization is to ensure that rendering is not triggered more often than once per animation frame, regardless of the timing of signals and action execution.
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**Do you want to request a *feature* or report a *bug*?**
I'm not sure if this is considered a bug but I am using a little complex React/Redux operations and I'm not sure whether my TransitionGroups …
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Would be great to have `didEnter` on ``.
For instance if user hovers menu element to show submenu (with transition), do not react on click on this hovered element until entering transition is done, t…
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start brainstorming any preferences that you want to have associated with a user.
we will be storing settings as key-value pairs; each key will be a "type" that identifies the setting, and each valu…
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Thanks for making react-plx. I've ran into a semi-serious feature that doesn't yet exist in that all scroll events are expected to come from the window. This makes it impossible to do something like `…
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I don't think it's that useful but hey, it's so fancy
**The current state of this feature**: ❌ Not worth the cost implementing
If you know of any other use cases that would make this feature worth…
posva updated
7 years ago
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Hi there, Love this library!
When you have a details screen that you navigate to and from, the library doesn't know how to animate "backwards" to a previous details screen one at a time. This means…
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If you have a player state that needs to persist between different Scenes (such as player health or power-ups), then you may want to keep a list of players outside of the Scene, and just let the Scene…
dxv2k updated
3 years ago