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Hi..
I want a case run to OpenFOAM that it README is in
in part compile code i have problem.
This is error that I receive.
![Screenshot from 2019-10-11 17-27-32](https://user-images.githubuse…
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find how to include MKL intel library
replace random gaussian distr generation functioon to intle MKL one
```
ls /opt/intel/2013/mkl/include/
ifort -c -132 vsrnggaussian.f
ifort -c -132 RandSurface.…
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**Describe the project you are working on:**
I'm working on a rain shader.
https://github.com/Lexpartizan/Godot_rain_shader
**Describe the problem or limitation you are having in your project…
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Nico's method is in James' head.
Extract knowledge and document here.
That then feeds into the domain_cfg.nc build.
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### Describe the project you are working on
Mostly a small FPS game with Godot 3
### Describe the problem or limitation you are having in your project
I mostly use spatial materials and one t…
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### Is your feature request related to a problem? Please describe.
#69555 by @fairyarmadillo added slipperiness from things like boomer bile and slime, that could cause your character to fall over. I…
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**Describe the project you are working on:**
Third person shooter
**Describe the problem or limitation you are having in your project:**
I would like to achieve more accurate / realistic ligh…
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### Contact Details (Optional)
_No response_
### What is the context of the feature/improvement?
Roughness maps generated by AI aren't always that good (in fact, they're often quite bad). Sometimes…
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So after using gg max for a while and still not being satisfied with my results in outdoor areas, I coming up with this idea.
The Terrain and Vegetation doesnt "connect" with each other because I f…
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# How would you like the feature to work?
New parameters in the particle code to allow for the application of materials, both the old normal maps/Specular maps kind and of the new upcoming Gltf com…