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It would be nice to be updating to the latest release regularly (I am proposing with each minor release - we could do it in the 2 weeks between feature freeze and final release). ...if we don't keep u…
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**Describe the bug**
This hit has cooldown. It means hit must be available over time. But it does not restored.
**To Reproduce**
Steps to reproduce the behavior:
1. Find The Sword of Rush.
2. E…
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Will there be a version for 1.20+ at some point? I saw some people talking about 1.19.3 but nothing about 1.20s so I was just wondering
No rush of course! Love the mod!!!!!
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**What feature do you propose?**
Add Blog News
BR Api (no need Auth)
https://www.epicgames.com/fortnite/api/blog/getPosts?category=&postsPerPage=0&offset=0&locale={Language}&rootPageSlug=blog
…
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### Current Behavior
I get a warning message from `@rollup/plugin-replace` when building with tsdx:
```
@rollup/plugin-replace: 'preventAssignment' currently defaults to false. It is recommende…
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Green Beret/Rush'n Attack/Mr. Goemon uses the same graphics chip as Jail Break, the 005849.
Rush'n Attack PCB, http://arcade.ym2149.com/pcb/konami/rushnattack_pcb_partside.jpg
Jail Break PCB, http://c…
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The current interface is clearly rushed, let's clean this up a bit.
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After updating to version 32.10 of BlHeli32 I have the problem shown in the video. ESCs struggle to initialize and if they do they are not synchronized at all. After returning to version 32.9 everyt…
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### Description
@bartbutenaers and I have been discussing offline about a UI Heatmap node that is incoming to core. Noticed there wasn't an issue to track this, so adding on for project mgmt purposes…
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**Describe the bug**
when use `ltr:` or `rtl:` in nativewind it should not apply calss unless direction as in prefix, but nativewind run classes without care about them
**To Reproduce**
https://…