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I am using Sceneform SDK 1.4 and it renders good on other devices except On Samsung S7. It shows black texture on 3DObject. This kind of issue I have seen in [Native ARCore SDK rendering](https://git…
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### SPECIFIC ISSUE ENCOUNTERED
### VERSIONS USED
- Unity: 2019.2.xx
- ARCore SDK for Unity: 1.12.0, but will occur on any version.
- Device manufacturer, model, and O/S: Moto G5
- ARCor…
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### SPECIFIC ISSUE ENCOUNTERED
Also see issue #722.
calling camera.getPose().tx(), camera.getPose().ty(), camera.getPose().tz() something gives inconsistent values for a given device position.…
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Apologies if this is the wrong place for this question! I have a set of instrumented Android tests which run on an emulated device. I can run them with gradle using `gradlew connectedDebugAndroidTest…
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Hi,
I download several models from Google Poly. Many of the objects look grey, instead of the original model colors.
For example, this [candy corn](https://poly.google.com/view/emLjPKTkMvN) looks in…
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With the AS 3.5 Version the SceneForm Plugin is not working anymore. With the version 3.4 everything is fine.
Here the stacktrace wich you get when you try to import a new sceneform asset:
```
ja…
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Hi
I am trying to render a simple Sceneform application, but am failing in the first step.
Following the guide of https://codelabs.developers.google.com/codelabs/sceneform-intro/index.html?index…
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I have added some of my own example images to the AugmentedImages sample project.
When trying to scan these using the Samsung Galaxy S7 the image is detected but it won't enter the tracking phase …
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Hi,
Is there support to load .sfb files from Device Storage. There is support for externally stored assets and downloading at run time. Is there any plan to support this feature?
Currently the is…
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Is there any way to increase render distance? I've noticed that when object is far then 30 meters it disappears. Can it be configured some how?