-
User reported bug when hitting assert check for `SGraphPin`:
```
Ensure condition failed: !bGraphDataInvalid [File:C:/Build/++UE4/Sync/Engine/Source/Editor/GraphEditor/Private/SGraphPin.cpp] [Line…
-
Need to track down structs that changed in DQXIS and copy them over to this source, not all structs are documented in DQXIS-SDK though (eg. FTexturePlatformData, FSceneTextureShaderParameters...), so …
-
I'm unable to pull request so here are my edits to get this to compile and open an editor straight to 4.27.
I'm new to GAS so I've not played with this to see if it fully works. Hope its helpful.
…
-
UE4 users need to be able to customize the installation directory so that the plugin is placed in the same location where it was cooked. The Plugin manager can find the mod just fine, but the asset re…
-
I decided to test Propagation VR with your application running, and it didn't change the resolution at all, even when increasing graphics settings to the maximum. UE4 handles resolution scaling stuffs…
-
Just curious before I dive in
-
I've added the ovrvision.dll (from the 1.61 windows sdk) to the folder Plugins\OvrvisionPlugin\Binaries\Win64.
Seems to be loading the dll, however, it is failing to get the address of ovGetCamImageBG…
-
Hello
I was wondering if there is a way to make NDDS compatible with 4.25?
Edit: I have successfully upgraded the plugin to 4.24 but upgrading to 4.25 is giving me a headache :/ if someone understa…
-
# Game name
Hidden Agenda
## Code
CUSA06778
## Game version
1.00
## Used emulator's version
red-prig/fpPS4@a3b3bdb
## Current status
none
## Error
Warn, file WTF.prx not loaded!
…
-
It is very unclear what is the shader flow of TFX 4.0.
It seems that the main shader procedure in the lib source is missing and what I found in the effects dir of the sample is very unclear.
C…