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GPUOpen-Effects
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TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
MIT License
795
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131
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Where is TressFX 5.0?
#51
Mine181
opened
1 year ago
0
Implementing TressFX in DX11
#50
panthuncia
opened
1 year ago
0
typo in computing shadow accumulation
#49
adiblev
opened
1 year ago
0
Warning: No nurbs curves were selected!
#48
OtakuAndFitness
opened
1 year ago
1
BUG REPORT and SOLUTION: Wind calculation
#47
KondeU
opened
2 years ago
0
BUG REPORT: When there are multiple hair objects, ConstBuffer(ConstBuffer_SDF) always uses the data of the last hair object
#46
KondeU
opened
2 years ago
0
Vulkan 1.2.x shader compiler problem
#45
Smorodov
opened
3 years ago
0
Silicon studio fixes
#44
BenjaminSanterre
opened
4 years ago
0
Fix version to 4.1
#43
ohmaya
opened
4 years ago
0
Fix version to 4.1
#42
ohmaya
opened
4 years ago
0
change the .gitmodules from ssh to https
#41
juteman
closed
4 years ago
0
Is tressfx still in developement ??
#40
mistajuliax
opened
5 years ago
1
Fix follow vert creation
#39
c6burns
opened
5 years ago
0
Ratboy source fbx?
#38
kostenickj
opened
5 years ago
3
Update README.md
#37
ohmaya
opened
6 years ago
0
AMD_Types.h should use C99 stdint types
#36
onitake
opened
6 years ago
5
Where is the Sushi source code?
#35
onitake
opened
6 years ago
2
Some ETA for Curly hair support talked at GDC?
#34
oscarbg
opened
6 years ago
2
causing error while exporting .tfxskin and .tfxbone form maya
#33
BleedingChips
closed
6 years ago
2
Added Visual Studio 2017 project files, removed 2013 and below
#32
ashleysmithgpu
closed
6 years ago
0
How to export XGen hair in maya?
#31
ZhengzhongSun
opened
6 years ago
1
Linux Support?
#30
TritiatedWater
opened
7 years ago
2
Error on Start
#29
Psynema
opened
7 years ago
2
How to test tressfx using custom assets?
#28
Bo0nta
opened
7 years ago
3
Blender Exporter (suggestion)
#27
M4gpul
opened
7 years ago
0
Exporter fix
#26
lion03
opened
7 years ago
0
Sample test asset
#25
lion03
opened
7 years ago
0
Initial Unreal Integration.
#24
lion03
opened
7 years ago
2
Design clarification: shader flow
#23
lion03
opened
7 years ago
4
Tressfx 4.0?
#22
oscarbg
opened
7 years ago
2
Add a project for Vulkan port.
#21
vlj
opened
8 years ago
7
Add a .clang-format file?
#20
vlj
opened
8 years ago
5
Lighting on bear is too "flashy"
#19
jstewart-amd
opened
8 years ago
5
Disable color picker in UI when color is being read from the model texture
#18
jstewart-amd
opened
8 years ago
0
typo in TressFXRenderer.cpp : srDesc.Texture1D used for a texture2d in
#17
vlj
closed
8 years ago
0
follow-up #6: fix dx11 debug warning
#16
mrgreywater
closed
8 years ago
0
typos
#15
RoyLab
closed
8 years ago
3
Design clarification regarding the reason for using single global TressFX_OpaqueDesc
#14
lion03
opened
8 years ago
8
API documentation
#13
mrgreywater
opened
8 years ago
3
OpenGL (Vulkan ?) port
#12
vlj
opened
8 years ago
11
amd may establish a branch of unreal engine 4 including these fx
#11
2401dem
opened
8 years ago
4
support inverted depth
#10
mrgreywater
opened
8 years ago
2
asset requirements
#9
mrgreywater
opened
8 years ago
0
[reflection] integrate Bullet to gpuopen ?
#8
LifeIsStrange
opened
8 years ago
0
Better quality demo assets
#7
mrgreywater
opened
8 years ago
1
store positions relative to the mesh surface
#6
mrgreywater
closed
8 years ago
9
Porting to consoles ?
#5
LifeIsStrange
opened
8 years ago
2
No doc folder
#4
comprodigy
closed
8 years ago
4
Update README.md
#3
Tylemagne
closed
8 years ago
5
Possible typos
#2
Mixaill
closed
8 years ago
7
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