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In my scenario I'm using server for remote compilation. According to FBDashboard the local host utilized to 90%-100% but remote 30%-40% only. My FBuildWorker command line options is -cpus=100% -mode=d…
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MapLoader is the authoritative source for all GameObjects loaded into the world, and it takes care of loading all of the pre-generated GameObjects from disk at the start of the game. So it'll need to …
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There have been quite a few people coming to the Entitas gitter chatroom in search of examples on how to use entitas, not only in small projects but large ones as well with different requirements such…
ghost updated
2 years ago
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I am not sure if this issue is with your tool or SteamVR/Unity but I only get this black screen when using a calibrated space in SteamVR through OpenXR Runtime as soon as I switch on a Vive tracker wh…
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Hi,
first: great asset, evaluating it right now for out next project.
A question: currently we are using ScriptableObjects to store game data, this allows us to store for example types like Unit…
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## Don't be afraid, good luck ;)
[![Jabrils](https://user-images.githubusercontent.com/20149493/60825058-b14ba300-a15f-11e9-9947-668ce02ef839.png)](https://www.youtube.com/channel/UCQALLeQPoZdZC…
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Hi!
I don't know exactly what's going on, but I've found that suddenly some UI elements are not selectable using the rays that are sent out from controllers. The strange thing here is that it was …
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Can 'androidx' support for mapbox unity be looked into?
https://developer.android.com/jetpack/androidx
Its been almost a year since the Unity package was updated and some parts are becoming hard…
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when i checked the adb logcat , it said status 10, but i already search about that but theres nothing, i can only find Stats not authorized, is it the same thing?
[Play Games Plugin DLL] 03/21/18 1…
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## **Describe the bug**
in such as floods and foggy weather,no enemy spawn
## **How to reproduce the issue**
in floods and foggy weather test
## **Mods and profile**
It's very important that …