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It seems that heartbeat timeout is being ignored, or is not firing at the right time for my activities.
I setup the activity options with a 1 minute heartbeat timeout:
```
// Run voxe…
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Hello,
Thank you very much for your great work! It really impressed us and we want to try your code on our own large scale outdoor point cloud data. Here I have some questions:
1. In which folder sh…
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Trying to write a simple unit test for executing an activity in isolation. Have several tests working for running a whole workflow, but I can't get this one to work.
Here's my simplified activ…
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I'm probably doing something wrong.
Here's my activity registration:
```
package activities
import "go.uber.org/cadence/activity"
func init() {
activity.RegisterWithOptions(RunPartProcess…
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With default New scene, on cube, etc.
No error in console.
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L used some stl file to test.But some stl file get errors,when l changed g_size to 128,it worked.what is the problem with that.
milo@miloub:/mnt/windows/tmp/tmp$ /home/milo/src/voxelizer/build/bin/…
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This code: https://github.com/shadowmage45/KSPWheel/blob/a31c7a067d9fe60b5fcdadc4f209ba8425db4556/VSProject/KSPWheel/PartModules/KSPWheelAdjustableGear.cs#L377-L387
Does not ever seem to fire, even…
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Note: copy of text from thread post
It looks like your new models for the Mainsail, Skipper, Rhino, and I believe the Poodle and Terrier as well all cause voxelization errors with FAR. All of the re…
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Happens in the editor, resulting in the following stack trace:
> NullReferenceException: Object reference not set to an instance of an object
at KSPWheel.KSPWheelAdjustableGear.onStateChanged (K…
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Not sure if this applies to all KSPWheel stuff, but with the Kerbal Foundries adjustable landing gear, they don't appear to revoxelize after animating either in the editor:
![kerbal space program 201…