-
I am not really familiar with `cmake`. I am very sorry if I am reporting something silly. :-)
I have used `ogre-next-deps`. I have setup `CMAKE_CXX_FLAGS` and `CMAKE_INSTALL_PREFIX`. This is the co…
-
### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11 GPU - RX 6600 CPU - 10400f - 16 GB RAM, Forward+ Renderer
### Issue description
The game will…
-
Would like to use Filament in a Daydream / Oculus GO / Rift project. Is stereo supported along with multiview and other optimizations ?
-
Hello there,
thx for publishing this awesome renderer.
Since I want to use USD and Hydra mostly on Linux I gave it a try to run HdAurora on Linux.
**Several steps were necessary to build and de…
-
Type: Bug
## Issue Description ##
С# extention is failing to find dotnet info from path.
Unable to debug dotnet app.
after executing in terminal
`export DOTNET_ROOT="/home/ilyus/.asdf/insta…
-
would it be acceptable to have a place somewhere on moltenvk's github account to report errors found in games ?
it could be as a general issue, or on moltenvk discussion forum as a thread about molt…
-
## 🐛 Bug
When I compile Phi-2 (https://huggingface.co/microsoft/phi-2) with `tvm.relax.transform.FuseOps()` and `tvm.relax.transform.FuseTIR()` transformations commented out (https://github.com/mlc-a…
-
Sounded like an optional feature to me so I disabled it, but there's a patch failing somewhere once you do that. Left enabled, everything builds fine - not sure if this needs fixing or I'm just dumb, …
-
**Godot version:**
Godot 3.2.3 stable
Godot 3.2.4 beta 5
**OS/device including version:**
OS: 11.1 Big Sur
Xcode: 12.3 (12C33)
MacBook Pro 2020 M1
**Issue description:**
Simulator does…
-
### Got fatal error
I had an error when I changed the project Hazel configuration type from a dynamic library to a static library. Here is my error:
```
4>C:\Program Files (x86)\Windows Kits\10\lib…