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```rust
app.add_plugins((DefaultPlugins, TemporalAntiAliasPlugin, OutlinePlugin));
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, V…
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I use EndeavourOS Linux x86_64 with a 6.3.5-zen1-1-zen kernel (if that helps somehow) on wayland
here's the report file thing
```
name = 'Hyperspeedcube'
operating_system = 'unix:Unknown'
crate…
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I was trying to benchmark some compute shaders (Vulkan) and ran into a deadlock in Bevy.
The deadlock turned out to be due to a call to `vkWaitForFences` never returning while holding the exclusive…
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I was trying to build the examples, but I was getting the following error:
```
error[E0599]: no method named `to_rgba8` found for reference `&DynamicImage` in the current scope
--> nannou/src/…
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### What Operating System(s) are you seeing this problem on?
Linux X11
### Which Wayland compositor or X11 Window manager(s) are you using?
I'm using a Chromebook and I just installed the latest ni…
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## Bevy version
Bevy 0.14.2
## \[Optional\] Relevant system information
using rust 1.81.0, Windows 11
AdapterInfo { name: "NVIDIA GeForce GTX 1070", vendor: 4318, device: 7041, device_type: Di…
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**Describe the bug**
![image](https://github.com/0x192/universal-android-debloater/assets/715417/672c4229-7d3e-403e-a9a5-52aec2c1fa2c)
**UAD log** (got it during cargo run)
```log
WARN [C:\Us…
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GPU-based validation was implemented for the Vulkan backend in #5046 (🎉). With it, we began to run into a validation error for [the `water` example](https://github.com/gfx-rs/wgpu/tree/665c075fa01a798…
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I want to run a compute shader. Everything until and including `device.create_shader_module` runs without problems, no validation errors.
The next step is to call `device.create_compute_pipeline` whi…
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# Error Info
Error name: Error
Error message: panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_buffer
not enough memory left
', /home/runner/.cargo/git/checkout…