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komadori
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bevy_mod_outline
Apache License 2.0
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Is "see through" outline possible without rendler layers?
#47
thmxv
opened
2 weeks ago
0
Would generate outline normals differently works for non-manifold meshes?
#46
thmxv
opened
2 weeks ago
4
Scene.rs line 18 should use get_entity to avoid panic
#45
ethereumdegen
closed
2 weeks ago
3
Outlines flicker
#44
rparrett
closed
1 month ago
9
Skinned meshes panic with TAA enabled on 0.14
#43
komadori
closed
1 month ago
6
Incomplete outline for annulus extrusion
#42
Netzwerk2
closed
2 weeks ago
3
Despawning outlines in OnEnter/OnExit schedulers crashes
#41
barsoosayque
closed
1 month ago
2
Naga error on simple cube
#40
rewin123
closed
1 month ago
3
Outline renders only for one of the same skinned meshes
#39
barsoosayque
closed
1 month ago
2
Port to Bevy 0.14.
#38
komadori
closed
2 months ago
0
HDR and active OutlineVolume affects DirectionalLight
#37
jannik4
closed
3 months ago
3
Compatibility with Bloom
#36
stmdhms
closed
3 months ago
2
AsyncSceneInheritOutline to use SceneInstanceReady / be reversible
#35
komadori
opened
6 months ago
0
`AsyncSceneInheritOutline` doesn't propagate outline component removal.
#34
rparrett
opened
6 months ago
5
Add `Reflect` impls for various components
#33
rparrett
closed
3 months ago
2
Add custom `Default` impls for various components
#32
rparrett
closed
6 months ago
4
Version 0.7 not usable (yet) as project dependency
#31
thmxv
closed
6 months ago
1
Add `AsyncSceneOutline`
#30
Shatur
closed
6 months ago
5
Port to Bevy 0.13
#29
komadori
closed
6 months ago
3
Outline visible on hidden object
#28
keis
closed
7 months ago
3
TAA (was: panic when taa is enabled)
#27
LaoLittle
opened
10 months ago
9
Noisy Z-fighting in WebGL
#26
komadori
closed
10 months ago
3
Port to Bevy 0.12
#25
komadori
closed
10 months ago
0
Does this work in 2D
#24
tmayoff
closed
6 months ago
2
Do not panic if specialising mesh pipeline fails
#23
komadori
closed
1 year ago
0
Port to Bevy 0.11
#22
komadori
closed
1 year ago
0
(WIP) Update to bevy 0.11
#21
ramirezmike
closed
1 year ago
5
Fix panic when some objects cannot have specialized mesh pipelines.
#20
arjo129
closed
1 year ago
1
Outline rendering glitches in wasm
#19
luca-della-vedova
closed
1 year ago
6
Repeatedly inserting OutlineBundle makes it disappear
#18
rMazeiks
closed
1 year ago
3
Invalid DepthMode value panic
#17
barsoosayque
closed
1 year ago
3
Panic error when calling `generate_outline_normals()` on a `shape::UVSphere`
#16
noclck
closed
1 year ago
2
Use custom shaders by exposing shader handles?
#15
zainthemaynnn
closed
1 year ago
1
Outlines diverge at certain camera angles with SetOutlineDepth::Flat
#14
mxgrey
closed
1 year ago
5
panic when HDR is enabled
#13
TheBotlyNoob
closed
1 year ago
2
Undesirable results for "flat" meshes
#12
mxgrey
closed
1 year ago
8
added gif demo
#11
sokorototo
closed
1 year ago
3
Always compute outline depth when SetOutlineDepth is changed
#10
mxgrey
closed
1 year ago
4
Introduce OutlineRenderLayers for masking which views an outline appears on
#9
mxgrey
closed
1 year ago
1
Add support for RenderLayers to determine which views an outline is visible on
#8
mxgrey
closed
1 year ago
7
bevy 0.9
#7
stillonearth
closed
1 year ago
2
Problem when using Bevy Fox model
#6
pinkponk
closed
1 year ago
3
Custom viewports cause stretched outlines
#5
TheRawMeatball
closed
1 year ago
2
Outline broken for some models
#4
Shatur
closed
2 years ago
4
Reduce dependencies
#3
Shatur
closed
2 years ago
0
WebGL Support
#2
erictuvesson
closed
2 years ago
2
Potential Footgun for new users: OutlineBundle implements Component
#1
Semihazah
closed
2 years ago
2