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Every time I try using a function from a mod I get errors like this. This error was when I only had Autocollect mod in my mod folder. Game would crash if I went over a item. Another Example was when i…
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### Link to Document
https://monogame.net/api/Microsoft.Xna.Framework.Input/
### Description
Both KeyboardInput and MessageBox appear to be missing from the API docs for Microsoft.Xna.Framework.Inp…
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- [X] Proposal added: [proposals/csharp-7.2/readonly-ref.md](https://github.com/dotnet/csharplang/blob/master/proposals/csharp-7.2/readonly-ref.md)
- [x] Discussed in LDM
- [ ] Decision in LDM
- [ …
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
Doing a salvage artifact…
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Over the past several months, the .NET team has evaluated ways to evolve the .NET tooling ecosystem and incorporate more capabilities into VS Code. Currently, the C# experience in VS Code is powered b…
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15.01. 08:10:41.958 KABOOOOOOM!!! Info:
15.01. 08:10:41.958 Type: System.Collections.Generic.KeyNotFoundException
15.01. 08:10:41.958 Message: Could not find required child control: PlayerO…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
erroe when you take Artie on th…
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MonoGame allows you to easily set a custom cursor for your game. This method is far superior to hiding the cursor and drawing a sprite in the cursor's place because you don't have to deal with the hor…
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I'm trying to get gestures working, i.e. dragging with a finger a smartphone screen.
Using the default template, the game ends up with a file named `Window.6.0.2.js` that defines a bunch of window …
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [X] My issue happened while using mods.
### What happened?
1. After defeating the final bo…