-
[Marketplace](http://marketplace.xbox.com/en-us/Product/Overlord/66acd000-77fe-1000-9115-d802434d07d5)
Tested on (https://github.com/xenia-project/xenia/commit/2314f25fb7252bb9054fd7c863e1a…
-
The current audio plugin on the recent build is, how do I say, no different than the previous WiiSX branch's, which is understandable. However, upon testing, I noted several issues with it:
- Sound s…
ghost updated
7 years ago
-
Since I don't have a PR, here are the results and steps to reproduce of my first run at optimizations.
to optimize -
./xb premake
open visual studio and highlight all of the projects under the …
-
Epic to track files that are updated to version 11. This is not based on diffs, so there may be files that were untouched from v9 to v11, and it also isn't differentiating between what is new vs. chan…
-
Hi there,
Thanks a lot for pyo.
We are hoping to use pyo as a headless server, which would apply a bunch of effects to audio files when a user requests via an API call.
However, we are interm…
-
### Description of the issue
The audio is extremely crackly, static-like when Dynamaxing Pokémon during battles, and even the battle effects are cracking, static as well for me. I tried changing th…
-
I would like such a software that could allow my audio workstation to literally replace windows's mixer and, without latency, allow me to channel individual software's audio to individual mixer tracks…
-
**Is your feature request related to a problem? Please describe.**
It'd be nice to add the ability to convolve signals with impulse responses, possibly multichannel impulse responses.
**Describe t…
-
Remove Audio for screen where the context is dynamic
Which screens apply to this rule? I can think of some dynamic screen such as:
1. Drag and Drop.
2. Method Selection.
3. Goal Selection.
-
[Marketplace](http://marketplace.xbox.com/en-GB/Product/Child-of-Eden/66acd000-77fe-1000-9115-d8025553084c#)
Tested on https://github.com/xenia-project/xenia/commit/ae8118d7872676dc0bf89660b7c4200a…