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A window created using the following code has correct size in physical pixels, however it doesn't respect UI scaling, so it looks small on devices with scale factor different from 1.0:
```Rust
use…
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Like the title says i get a panic when i select a secondary device on the audio menu on macOS. [
](url)
Also when audio is playing if i change my output device it still plays on the previous devic…
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Hello. I was just looking at Bevy and I saw that there wasn't any default plugin for physics. Are there any plans to integrate a physics engine into Bevy? Thanks.
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Hi I have a few questions regarding this project.
1. Since it is under GPL license, do I have to legally disclose my source code for the game that I produce?
2. Am I able to use Rust for this by a…
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In order to have objects move at the same speed regardless of FPS while still keeping a game's logic deterministic, we need some way to let users mark systems to be run with a fixed timestep. ([See th…
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Hi,
Just for background, I can install Pi3d v2.41 and run demos ok on a Pi4.
The issue I have is my own, as I'm uplifting my VRZero project to the latest Pi3d release on a Pi4.
I pinned my u…
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Would Arsenal support/use the PhysX physics engine as I heard this is pretty good?
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- Grab one of the "🆓 **free**" sections by leaving a comment like "I'd like to work on {section\_name\_1} and {sect…
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## What problem does this solve or what need does it fill?
### 1. Reducing boilerplate
In specs `SystemData` solves the problem of re-using sets of resources and components, eliminating the need…
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Currently there is no way to determine if a KeyboardInput pressed event is the result of the initial press, or the result of the key being held and triggering repeating pressed events. Currently winit…