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Don't let the camera move into blocks
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My current idea is to check the area the agent is moving to for wall pixels, and then kill the agent if it hits anything
-
```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
```
Origin…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
You can run around the map and at certain areas, if a boss is actively chasing you, he will be frozen in that spot. So far only found 2 spots.
This spot at the **bottom** of the map:
![untitled](http…
Heebe updated
9 years ago
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
When placed and picked up again the collision kinda jumps... If u pull it close to u it will push u away. If u try to snap it again it will jump around. Have no idea why, or how to fix...
-
```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
```
Origin…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…