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```
Some homebrews are actually compressed ELFs, thus they have a ~PSP header,
and won't be recognized by HBL as an ELF. Afaik, the compression used is
GZip, and firmware has functions to decompress. …
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Hi, I've searched so far and there's nothing related to compressed files support for this river.
Will it be a good idea to add in support for compressed files?
My idea is to have a metadata tag to id…
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We should be able to easily compress the XML before sending it to the client. This could cut bandwidth usage, possibly allowing notaries to serve even more clients.
We can store the final compressed …
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You could probably make your embedded JS much smaller if you experiment with the Closure JS compiler. See the SVG-edit Makefile for example usage.
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```
Some homebrews are actually compressed ELFs, thus they have a ~PSP header,
and won't be recognized by HBL as an ELF. Afaik, the compression used is
GZip, and firmware has functions to decompress. …
-
It's be good to standardise a format to essentially ZIP something. It would also be good if the format would allow the package to be self-extractable and loadable directly as a table without extractin…
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https://github.com/gradle/build-analysis/blob/57572c80d55491946cd33207d363d7372900d9b6/build-event-collectorator/src/main/kotlin/org/gradle/buildeng/analysis/consumer/BuildConsumer.kt#L106
Needs `A…
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![image](https://github.com/lubanproj/grpc-read/assets/33946910/39d81510-88da-4d0e-8d56-c8dd32a1f919)
grpc的header应该只有5个byte,即1byte的compressed-flag和4byte的length,图里标红的type字节应该不存在吧?
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A very useful open source tool!!! If I want to compress a video and extract the motion vectors during the compression process, how do I use it?
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Hi,
I have used emip files to replace text assets in *.assets files many times thanks to UABEA.
But now I have a data.unity3d bundle file that is compressed, and even if I create the EMIP file witho…