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This could be a useful feature for creating custom explosion/destruction effects such as:
-disintegration
-evaporation
-implosion
-evisceration (for organic ships)
-colorful explosions (anti-matter/pl…
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When using the merge block, something appears to be happening with grid restriction enforcement. The result is the automatic nearly complete destruction of both grids being merged. It's as if the en…
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```
Research where they are and how can be fixed:
- Physics
- Render
- Game objects destruction enhacement
- More
```
Original issue reported on code.google.com by `juanj.mostazo` on 16 Mar 2010 at 8…
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**Description**
When blowing up enemy shops or doors, their back tiles will generally stay intact.
**Reproduction**
Steps to reproduce the behavior:
1. Join singleplayer Sandbox
2. Build …
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In these member functions of `condition_variable_any`:
https://github.com/microsoft/STL/blob/7447ad59d61f50c13861878f340d051c298458df/stl/inc/condition_variable#L42-L62
Note that `wait` holds a …
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Following successful destruction of a droplet(s), an additional message should display that informs the user of any resources that were attached, and are now unassigned. This includes:
-Snapshots
-V…
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When a raid begins, and the rocket arrives from the neutral zone or the zone belonging to another fraction and hits the attacked zone, the destruction of the blocks does not occur.
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I still have the same issue like last time from #7 . Maybe I need to change somere specific.
Changing `NOTIFY_RENDER_OUTSIDE_MAIN_WINDOW` to `true` it will not show it outside
But changing it to fa…
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oss-fuzz: https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=66635
details: https://oss-fuzz.com/testcase-detail/4932087645798400
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Hello, Our beloved KikoPlay is the most powerful media player in the world, thank you so much for this awesome amazing media player! 💯 🥇
Recently my laptop broke down and I went back to using my ol…