-
```
The core classes and concept everything is fine. But the build system is very
clumsy even to an expert c++ programmer.
For brevity I am providing the list of points and the suggestive actions. T…
-
```
The core classes and concept everything is fine. But the build system is very
clumsy even to an expert c++ programmer.
For brevity I am providing the list of points and the suggestive actions. T…
-
Just tested the latest version of **PortableBuildTools 2.5** with **MSVC 14.41.17.11**, the **26100 SDK**, and **Clang 18.1.8**. The host and target architecture were both x64. To be precise, I am usi…
-
I've been trying to compile KiCad for a while using the script now. My build fails at step 5:
```
-- Looking for getc_unlocked - found
-- Found PythonInterp: /usr/bin/python (found suitable version "…
-
ubuntu:20
cuda:11.6
(base) zz@zz-com:~/openMVS/make$ cmake . ../ -DCMAKE_BUILD_TYPE=Release -DVCG_ROOT="../.././vcglib"
-- Detected version of GNU GCC: 94 (904)
Compiling with C++17
-- WARN…
-
# Compatibility Report
- Name of the game with compatibility issues: Interstellar Rift
- Steam AppID of the game: 363360
- Log: [steam-363360.log](https://github.com/ValveSoftware/Proton/files/3060…
-
```
The core classes and concept everything is fine. But the build system is very
clumsy even to an expert c++ programmer.
For brevity I am providing the list of points and the suggestive actions. T…
-
```
The core classes and concept everything is fine. But the build system is very
clumsy even to an expert c++ programmer.
For brevity I am providing the list of points and the suggestive actions. T…
-
```
What steps will reproduce the problem?
Unknown
What is the expected output? What do you see instead?
InitializeStockShaders() return true; but it returns false
shaded triangle; blank triangle
Wh…
-
```
What steps will reproduce the problem?
Unknown
What is the expected output? What do you see instead?
InitializeStockShaders() return true; but it returns false
shaded triangle; blank triangle
Wh…