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We're trying to convert a runtime array from GLSL -> SPIRV to MSL via SPIRV cross.
The conversion works on Windows, if we look at the GLSL decompiled SPIRV via RenderDoc.
On Mac, we get a statically…
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I was wondering what you think about adding some extra shaders programs for running the engine also with OpenGL 2.1.
I tested the engine with a Raspberry PI computer board and at the beginning it did…
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Running cmake works, however when I run mingw32-make on the project I get the following error:
> CMakeFiles\glslang.dir/objects.a(generated_glsl_parser.cpp.obj): In function `` `ZN
> 11TIntermNode…
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### Feature
To add a custom `MaterialProperty`, we always use code like:
```javascript
// CustomMaterialProperty.js
export default class CustomMaterialProperty{
//...
}
Cesium.Material._mat…
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Hello, I had this the following rchit shader:
```
#version 460
#extension GL_NV_ray_tracing : require
struct HitInfo
{
vec4 color_dist;
};
layout(location = 0) rayPayloadNV HitInfo payloa…
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See glsl-fs-texture2d.shader_test
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Hi, first of all, great work!
I would like to try to port it to WebGL / Three.js but I'm very new to GLSL, but I have experience with WebGL and Three.js.
Here is a [GLSL sky implemented in Three.js]…
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How easy is it to add other Anime4K upscalers to the list, like Upscale-S or M?
Is it possible to chain and pipeline multiple Upscalers? For instance, I like to chain a Upscaler and Restore wgsl toge…
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구현한다.
쉽게가자.
https://github.com/mattdesl/glsl-fxaa 참고
Jin02 updated
5 years ago
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```
CG and HLSL are able to define multiple passes. I don't know enough about GLSL
as I normally use CG but I believe you may intend users to use GLSL subroutines
to accomplish this functionality. A…