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Here is Meson log
``` meson
The Meson build system
Version: 1.4.0
Source dir: C:/msys64/home/uid20843/libplacebo
Build dir: C:/msys64/home/uid20843/libplacebo/build
Build type: native build
Pro…
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I try to ship optimized OpenGL code in my game EvoLife. Without this steps the shader compilation takes longer on first launch. My optimizing pipeline:
```
glslang --quiet -G -S -o .spv .glsl
spir…
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### Steps To Reproduce
Steps to reproduce the behavior:
1. build Real-ESRGAN-ncnn-vulkan-0.2.0
2. See error
### Build log
```
nix { "action": "setPhase", "phase": "unpackPhase" }
Running …
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Game runs full speed, with no big glitches or anything.
There is a tiny thing with a few sound effects not working in the Weapon Select and Pause Menus in game. But Its nothing game breaking.
I …
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### Quick summary
When compiling the latest master using LLVM-18 toolchain with or without lto produce this error:
```bash
[782/786] /usr/lib/llvm/18/bin/clang++ -DDATADIR=\"/usr/share/rpcs3\" -D…
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Given this HLSL program:
```hlsl
static const uint debug_mode_none = 0;
[[vk::constant_id(1)]] const uint spec_debug_mode = debug_mode_none;
void main() {}
```
And this command line:
```sh
$ d…
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### Describe the bug
I'm trying to cross-compile 5.0 branch for an aarch64 system on a x86_64 host. The building of packages for x86_64 succeeds but the step that compiles packages for aarch64 fails.…
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### Quick summary
Building on Arm (for an Arm target) will fail if `glslang` is installed locally with homebrew.
Building works fine if `glslang` is uninstalled.
I tested with an Intel Mac a…
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Is this the right place to report compiler errors?
Anyway... VS2022 17.9.6 and extension version 0.11.174, it _appears_ that a double-slash comment that isn't followed by a space is marked as an er…
MV10 updated
5 months ago
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The shader
```glsl
#version 450
out vec4 out_color;
const float s = 1.;
float a(float s) {
s = 2.;
return s;
}
void main() {
out_color = vec4(s, s, a(s), s);
}
```
…