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**TLDR;** Stepping through code and editing breakpoints is potentially broken on Linux (must be verified)
There are a two potential issues with the single-step mechanism on Linux:
1) When a temp…
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HAXE has quite a rich std lib, but unfortunately it's type system and runtime make it a poor choice for library authors. Fusion's approach is much cleaner.
I'm giving fusion a try right now to impl…
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This is a proposal to introduce a property which specifies what syntax highlighting rules the editor
should apply for matched files.
``` ini
syntax: name
```
## Examples
``` ini
[*]
synta…
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### Describe your problem here.
I keep having the same lines of issues when trying to compile. I have installed and updated all libraries and referred to any resource that I could find and still cann…
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_Note: This was originally an MSDKI issue, I recreated it in this repo as it belongs to Moonshine IDE._
_Original reference: https://github.com/Moonshine-IDE/Moonshine-SDK-Installer/issues/13_
War…
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### Describe your problem here.
![image](https://github.com/ShadowMario/FNF-PsychEngine/assets/126715034/308dbdc8-90c7-4af9-abd8-dd7a353d8306)
Title says (Ignore the latest hxCodec because i troug…
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### Describe your problem here.
So basically, theres a big error while compiling my game.
`C:/HaxeToolkit/haxe/lib/flxanimate/3,0,4/flxanimate/frames/FlxAnimateFrames.hx:142: characters 21-27 : Fi…
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I've reproduced a bug that causes an error when using the `tink_core` macro library with C#.
Main.hx:
```haxe
package template;
import template.Other;
class Main {
static function main…
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# Overview
| | package | i586 | x86_64 | notes | resolution |
| --- | --- | --- | --- | --- | --- |
| | network/frr |:red_square: | :red_square: | broken by protobuf upgrade ||
|✅ | network/ny…
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hello.
ive switched from Psych to CDEV a bit time ago. ive noticed alot of changes,
first of all. _how clean it is in the mod folders._
_**( and here comes the question)-**_ do **PSYCH ENGINE** mod…