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`pylint` was recently removed (b720b5c1) because it only checked for one warning that had become a false positive in Python3. We can re-enable it (and move it to the style check job) if there is a nee…
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So I was going through planning to upgrade a few of my characters and when I hit tab to move to the next page it increased the rank on the soldier and gave me AP. It allowed me to hit Master Sergeant …
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**Bugs:**
> 1. Red players respawn when boss used minion spawn (bug from original FF2 + maybe subplugin problem)
> 2. Sometimes music stops before music timer reached end (bug from original FF2)
> …
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This tag:
`With Catriona Young. Mozart: Overture: Singspiel in three acts: Die Entfuhrung aus dem Serail, K384. Balakirev: Oriental Fantasy orch Lyapunov: Islamey. Holst: Oriental Suite: Beni Mora, Op…
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Something I noticed in my playthrough. Seems like a minor inconsistency that could be fixed - it should match the baseline Kevlar armor.
I have no other mods active except this and highlander. I no…
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This may be because the base game is overriding the pod behaviour. If that's the case, we will need to enable the `ShouldMoveToIntercept` event handler and of course add the event trigger to the commu…
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Although vanilla supports different sound ranges for items, including grenades, that only works if they're thrown. The grenade launcher has a 0 sound range, so the highlander needs modifying to use th…
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**What would you like to be added**:
The default `StorageClass` is currently marked with an annotation. Since `StorageClass` is namespace-free, it is a bit like the Highlander, there can be only …
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The `X2DLCInfo_LW_Overhaul.ModifySoundRange()` function adjusts sound ranges based on suppressors and for the Technical's Gauntlet. The suppressors can be supported via the current highlander's [event…
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I launch the game via the launcher and it instantly crashes. I don't get to see logos or anything. No other mods are installed.
I already tried deleting the configs, disabling and enabling, and upda…