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I think GLSLANG made something changes in their cmake files.
I get next errors from your Cmakelists.txt with CMAKE
```
Found glslangValidator: Z:/AI_SDK/CPP_GFPGAN/Real-ESRGAN-ncnn-vulkan/vulkan/Vu…
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Add subgroup (a.k.a. simd_group, wave, wavefront) operations. Favour portability.
There have been a number of earlier issues and PRs. None seemed quite right to restart the conversation, so I'm o…
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clang --driver-mode=dxc -Tlib_6_3 shader.hlsl -fcgl will get error.
```
error: '-S' action ignored; '-emit-llvm' action specified previously.
```
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# Ray Tracing Denoising
Alain Galván is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics, 🎨 Art & 🎹🎸 Audio Design/Engineering.
[https://alain.xyz/](https://ala…
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Hello,
Thank you for this amazing library, it looks and performs wonderfully. The integration was fairly straight forward for this amount of complexity. I just had a few minor clarifications I'd li…
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I see that `CheckAccessFullyMapped` was added to stdlib in #1712, but I'm getting this when attempting to use it in the shader below:
```
hlsl.meta.slang(6600): error 29000: unable to parse target i…
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See the original issues:
https://github.com/microsoft/DirectXShaderCompiler/issues/2401
https://github.com/microsoft/DirectXShaderCompiler/issues/2402
https://github.com/KhronosGroup/SPIRV-Tools/is…
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I want to use djinni (https://github.com/dropbox/djinni) to generate obj-C, Java, and C++ from an interface definition file. I would like to make a fipsified version of it.
My question is, how best t…
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## Part 1: removing the ShaderModel version for SPIR-V
DirectX uses ShaderModel to determine some level of hardware support. But there is no clear rule to match ShaderModel to Vulkan/SPIR-V version…
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The current subgroup proposal is lacking a subgroup barrier, though it was present in the naga prototype implementation. In this issue I will try to motivate why we need it, suggest semantics includin…