-
I need to use a specific version of hxcpp, so I add `--library hxcpp:git:https://github.com/haxiomic/hxcpp#patch-3` to the hxml
when users run `haxelib install build.hxml`. The result is both hxcpp…
-
### Describe your bug here.
I was making a simple mod and I have found a bug that closes the game each time I only select, not even enabling, a mod that has the `"restart":true` set in the _pack.json…
-
so I don't know why but I decided to run the lime config HXCPP_ARM64 true and lime config HXCPP_x86 true commands and now I can't compile my game anymore because it shows this in the cmd."obj\msvc19-a…
-
Hello again!
When compiling this package for C++, it will throw an error due to the resulting namespace conflicting with the [POSIX wcwidth](https://man7.org/linux/man-pages/man3/wcwidth.3.html).
…
-
Adding Linux builds to the releases section would be very appreciated :)
-
So - the haxe-c-bridge sounds really awesome. I would love to add lib or dll files built from Haxe to use in Unreal Engine.
For now i am experimenting a bit here - trying to build a .lib file (win64)…
datee updated
2 years ago
-
Hello. This is a really cool project. This is something I really need. Unfortunately, I'm running into some build errors on the example and I'm currently stuck.
here's my setup:
Windows 10
```
…
-
With the addition of Haxe project support to Moonshine, we shall be needing installation support of Haxe, Node.js and other related programs through Moonshine SDK Installer.
Here are some initial …
-
When I try to build the game it says `Error: Source path "C:/HaxeToolkit/haxe/lib/extension-webm/git/ndll/Windows64/extension-webm.ndll" does not exist` even though i installed extension-webm
-
Error: 64bit is not automatically supported for this version of VC. Set HXCPP_MSVC_CUSTOM and manually configure the executable, library and include paths