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Hello
Your "Beans" library looks really **great** ! I like it very much :-D
I would like to submit you a request for a possible improvement, regarding the auto-instancing features in the context of …
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### My system:
MacBook Pro 2023 with M2 Pro (couldn't try this on Windows since I'm traveling right now, but I will do so once I'm back home next weekend.)
### Version of lovr:
0.17.1 (macOS)…
hmans updated
1 month ago
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### Description
I accidentally placed a track in the wrong place, but now I can't break it, I'm on 1.20.1, Forge 47.3.0, and Create 0.5.1f. Extra info is that I placed the track near a villager hou…
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### Describe the project you are working on
A 3D game
### Describe the problem or limitation you are having in your project
In Multimesh editor there is only Populate mode, but it doesn't allow you…
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One of the materials on my avatar's render queue is not preserved when generating the optimised shaders and materials. I have it set to a render queue of 1600, however upon optimising, the optimised v…
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# Info Card: Store Framework's call to action
## :sparkles: **Branch:** infocard
## Introduction
A store needs a good *home page* to engage users, increasing session time and therefore conversion …
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# Info Card: Store Framework's call to action
## :sparkles: **Branch:** infocard
## Introduction
A store needs a good *home page* to engage users, increasing session time and therefore conversion …
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**3D Tiles Next** adds several new, experimental capabilities to 3D Tiles. Currently, they take the form of extensions to 3D Tiles 1.0 and glTF 2.0. An overview of these specifications can be found in…
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For more information, see
https://phabricator.babeljs.io/T7301
and referenced other issues
The main problem with the current specification is that it does prevent certain decoration use cases and a…
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# Info Card: Store Framework's call to action
## :sparkles: **Branch:** infocard
## Introduction
A store needs a good *home page* to engage users, increasing session time and therefore conversion …