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BSDismemberSkinInstance to NiSkinInstance conversion doesn't work in Dev9 for SkyrimSE meshes.
Steps to reproduce:
- right mouse button on BSDismemberSkinInstance
- Block > Convert > NiS... > NiS…
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**Issue Description**
AMSR dataset with large areas missing (or NaN) causes meshiphi to split all cells down to max_depth.
**To Reproduce**
Meshiphi run on date 05/09/2024.
Using Configs:
[SDA.…
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## Reason
We would like to directly perform surface-to-surface ray tracing using Cardinal's DAGMC plugin on MOOSE meshes.
## Design
DAGMC only performs tracking on tet meshes, but many of the mes…
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## ❓ How to properly use MeshRasterizerOpenGL
I'm looking for help/guidance (or a pointer to sample usage code!) regarding the MeshRasterizerOpenGL...
I'm multiview-rendering a large number of m…
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Hi,
I am new to Julia and l have a question regarding the construction of high-order element meshes. Specifically, suppose l have high-order SBP operators defined on a triangular reference element,…
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Similar to #665 but for mesh geometry. One somewhat performant way to do that is with clip objects and stencil buffer. There is an example of this in three.js https://threejs.org/examples/?q=stencil#w…
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**Godot version**
"4.2.2"
**Plugin version**
1.3.3
**Platform**
Win10
**Issue description**
LODs don't work properly. When rotating the camera, the LODs switch. Also the LOD Max Dista…
nan0m updated
1 month ago
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https://google.github.io/draco/
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My goal is to convert Gameboy Camera pictures into 3D printable pictures. What I have done is taken an original BMP file and stripped all the colors into different pixels. You can see the examples in …
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I want to use the Function called merge objects ,but it always cannot work.
I create a box and a cylinder and put them like this in picture1,
then I select the corresponding objects(picture2) an…