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Since it is already written using OpenGL, would it be possible to have a build for linux and Mac?
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Not everybody might use resharper (and I am personally trying to use it less) so we need to have coding guidelines and file header explained somewhere.
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Entweder ich bin total auf den Kopf gefallen, engenious hat ein schlimmes Bein ^^ oder das hängt mit #50 zusammen?
Zu beachten ist die Reihenfolge der Indizes in Bild 1,2 und Bild 3????
![screensho…
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So today, I went a bit crazy and decided to try to port Puzzle Path to Mono, which is an open, cross-platform implementation of C#.
After many hours of frustration and discovery, which included cloni…
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Edited...
Im using a older version of monogame i don't see anything about it being fixed though.
**Much appreciated if anyone can confirm this as well since im not on the latest version. Exampl…
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![capture](https://user-images.githubusercontent.com/34902103/41804045-0dd4fd3e-7645-11e8-9a3f-1b234778dd8c.PNG)
I'm still figuring out how to use this library, but it seems like no matter what I t…
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After correcting my setup for #5806, I finally found out that `Keys.Back` key was supported, and the `Keys.Delete` key too. **However, I wasn't able to make the arrows keys functioning**.
Usually, …
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So I stumbled across this [article ](http://www.dylanwilson.net/creating-custom-content-importers-for-the-monogame-pipeline), and I ended that journey here at this repository. Awesome article, blog, t…
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Was trying to build MonoDevelop 7.8.0.1471 from [this PKGBUILD](https://aur.archlinux.org/packages/monodevelop-stable/) in AUR, and encountered the following errors during compilation.
in main/exte…
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The 3.13.9001 installer installs project templates using the 3.9.9001 nuget packages and .NET 6 (at least for BlazorGL), so the first thing you need to do after creating a new project is to ma…