-
```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
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**Description:**
As of commit 5b29ac2, the hands no longer line up with the HTC Vive controllers.
This is the log for the specific commit in which the issue first appears:
> hand-controls: rota…
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There is no visual indication that Ripley is leaning back and holding her breath when I follow the button prompts while using an XBox controller (L Trigger + R Stick). As a result I die horribly every…
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### Describe the bug?
The Controller haptics toggle settings has no effect, as long as haptics in general are active, controller will still vibrate, despite controller haptics are turned off.
### To…
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Hello oxters168, I tried out the hands in my unity project but they keep floating away/sometimes slowly moving towards my IRL hands but rotating + floating in weird ways. The hand anchors are set corr…
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For me all construction wands have stopped working, they look like they would work (shows the outline of tiles that would be changed) but don't place or destroy blocks even if i have blocks or nothing…
Yezx1 updated
3 months ago
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I am having a question. Why does the MRDesignLab use another InputEventHandling System than the HoloToolkit?
I am trying to combine parts of both repos and it does not work without inserting both In…
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### What happened?
I have encountered an issue with the client when using the Mod config feature.
The client crashes consistently when scrolling through the list of mods
### Pack Version
Versio…
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A simple optimization that VR native applications are already taking advantage of is to inhibit fragment shading of regions of the display panels that, after warping and optics, are not visible to the…
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Just wanted to share that I created a guide showing step by step how to get overlay working with Elite Dangerous on the Oculus Rift. Your compatibility list shows this isn't possible, or really that …