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Title says it all.
If you sell an outfit that is deprecated then reload the save, that outfit will remain in stock but lose its deprecation and require the full cost to purchase.
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Idea 1: Ship docking fees- a small fee (500-1000 credits) charged to the player for landing, on a per-ship count basis
Idea 2: Taxes: Every in-game month or so, a % of the player's money goes to taxe…
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I'm trying to make an anti missile using the Gatling gun but its not firing... Here's the code:
outfit "SP Anti-Missile"
category "Secondary Weapons"
cost 20000
thumbnail "outfit/gat"
"mass…
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oy @PotcFdk can we remove your precious mikus addons now that we have outfitter?
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it's a small thing, and a lot of work, but...
i feel like looking at the end of a gun that is connected to the ship is less immersive than if it were angled toward the user (and it's something that's…
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**Salaries:** Consider that each ship which isn't piloted by player needs its captain. Now take into account that said captain needs his own Pilot's License (somehow I can't imagine unparked or left b…
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Would it be possible to add turbochargers or something to either: A. increase power output (which makes no sense) or B. increase thrust.
This seems like something the Korath would use because there m…
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Although all races' engine outfits go in the order of "Small Steering, Small Thruster, Large Steering, Large Thruster," Korath engines do not. Instead, they go "Small Steering, Large Steering, Small T…
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There are two Railguns, and one of them has stats that are superior to the other one in every way. The ship bots from all the different expansions that all use completely different game mechanics are…
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![one](https://cloud.githubusercontent.com/assets/12950645/21083497/e1b222d2-bfbf-11e6-810d-caf22dd252fe.jpg)
![two](https://cloud.githubusercontent.com/assets/12950645/21083498/e40d680c-bfbf-11e6-96…