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Hello,
I'm trying to generate a TBN matrix using the smoothed normals and the tangents. If I handle the tangents in the Maya glsl shader similarly to the normals (vec3 T = input.v.tangent; etc.) it s…
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Hey guys,
currently I have 11 soccer team players, they are all clones from my root player which has the jersey without any name or number on it.
Now I want to make another small texture for each pl…
LilaQ updated
11 years ago
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Is possile to make smooth camera rotation from xz to xz without jumping.
i tried
mCamAnim = new TranslateAnimation3D(new Number3D(-8+X/200, 1+Y/800, -5-X/200));
mCamAnim.setDuration(30…
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Can anyone explain me attributes for vTextureCoord, whoever was working with shaders already :P
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So I have some images for my UI as background that cannot be procedurally generated. This means I have about ~4 MB of image data that needs to get down to the client for him to use some parts of his U…
Mavor updated
11 years ago
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**RTS state and procedurally generated detail separation.**
To keep it short:
1. Faction RTS AI (proposed by JohnJ) will work on a simple set of state variables. All smaller details from planets/citi…
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In the sign in completion step in the browserid dialog, the domain is shown while the left-to-right arrowish animation occurs (sorry, don't know the local UX terms yet). Every time I log into bugzilla…
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I am trying to run the "webgl - animation - skinning" example with various other animated .js models in place of the "animated buffalo" provided--all to no avail with the same error re. "THREE.js Anim…
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hi all,
it would be nice to have some sort of minimap - maybe something which can be turned on and off with some keyboard combo. There could be one or more kinda minimaps.
a. A minimap which shows …
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Who's doing what and how the project is organized will probably change over time, but for the purposes of our project proposal we need a general idea how how we are going to split up some work. Some t…