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The goal of this optimization is to ensure that rendering is not triggered more often than once per animation frame, regardless of the timing of signals and action execution.
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Hi there, Love this library!
When you have a details screen that you navigate to and from, the library doesn't know how to animate "backwards" to a previous details screen one at a time. This means…
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# 🐛 bug report
Importing and using some components from the FluentUI component library result in the app crashing as described in [this issue](https://github.com/microsoft/fluentui/issues/29138). A…
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### Is this a bug report or a feature request?
Bug Report
### Have you read [the guidelines](https://github.com/archriss/react-native-snap-carousel/blob/master/CONTRIBUTING.md) regarding bug rep…
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I switch between two paths repeatedly,until the animation finished,then the last route Component will unmount actually. so, I can not do something in `componentWillmount` in the last Component
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Hi
I would like to have a way to configure animation using ui.kitten.
For exemple when opening modal, select or menu etc.
Is there a way to do it properly? (using the theme for exemple, to preser…
mdebo updated
2 years ago
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Would like to use this tool but for my needs, I would like a single sprite pose for each direction.
How would I go about getting this generator to make a sprite with only Left/right/Up/down poses. …
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Thanks for making react-plx. I've ran into a semi-serious feature that doesn't yet exist in that all scroll events are expected to come from the window. This makes it impossible to do something like `…
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I don't think it's that useful but hey, it's so fancy
**The current state of this feature**: ❌ Not worth the cost implementing
If you know of any other use cases that would make this feature worth…
posva updated
7 years ago
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### Describe the project you are working on
Core OpenXR support in Godot
### Describe the problem or limitation you are having in your project
Currently we are limited in our options to blend in sk…