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If you keep hitting 1 during combat, you will leave the combat site when the fight is over thus forcing you to go back to the combat site if you want to pick up any loot.
This is a slight annoyanc…
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I don't know about you but I get annoyed when an AI core is broken as there is no way to reuse it, salvage it, or anything. If the AI is carded, the AI core can't be used for anything except putting t…
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Currently we're using the default VPS generated URL to access the API for the configs and installer.
* Maybe we should use the okaeri.download or okaeri.moe one?
* Make it configurable / easy to upd…
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### Problem description
I created a custom style sheet inside the `xslt/fo` directory and enabled graphical admonitions and draft mode, but even though I created the `static/images` directory inside …
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When will people be able to play Lifeweb's warfare on Griefly?
Compared to something like SS13 remake, Warfare wouldn't need as much work as putting a station on space.
But probably if I had the k…
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**Is your feature request related to a problem? Please describe.**
I'm currently working on a visual novel remake in Godot, using Dialogic. The main issue here is that the visual novel I am remaking …
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LRLRPOP is really nice, but the actually parser generator is a pretty heavy dep. It would be nice if users of the library only had to rely on `lalrpop_util`. Getting there probably involves checking i…
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@Alexandr57 Since ordering didn't matter previously, some campaigns have the nodes in the wrong order causing them to animate backwards (TSK 1 for example).
We need two things:
1. Campaign build…
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right now you need to declare both as targets to be able to pass them to loop_tasks, e.g., https://github.com/USGS-R/nawqa_wqp/blob/0d82423a201b5eb6e196e385e83fe74a617a183e/1_wqpdata.yml#L92-L108
b…
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The modal for adding new share items to a share does not have a close button something like an X at the top right corner. It can be closed by clicking outside of the modal. This is not intuitive and a…