-
```
What steps will reproduce the problem?
1. COLLADAFWMesh.h and .cpp remap TEXCOORD semantic to UVCoords().
2. Mesh class appears to support UV and not texture, and cannot support both.
3.
What is …
-
```
This may seem dumb, but the G2 physical keyboard doesn't have < or > keys. Is
there a way to map these so I can go up/down stairs without having to use the
virtual keyboard just for that? Ther…
-
```
This may seem dumb, but the G2 physical keyboard doesn't have < or > keys. Is
there a way to map these so I can go up/down stairs without having to use the
virtual keyboard just for that? Ther…
-
**Is your feature request related to a problem? Please describe.**
_No_
**Describe the solution you'd like**
Because I use CAPS key as Command key on macOS, It can save many times when I use Comm…
-
1. 在发布者想要发布数据的时候,但此时共享内存的block大小不足以放下这个msg的时候,会出现扩容,会重新创建一个共享内存。
```c++
bool Segment::AcquireBlockToWrite(std::size_t msg_size,
WritableBlock* writable_block) {
…
-
```
What steps will reproduce the problem?
1.Remapping Player 2 controls
2.Select a button to remap, press button on controller 2, nothing happens. Only
Controller 1 is recognized
3.Controller 2 wil…
-
```
What steps will reproduce the problem?
1.Remapping Player 2 controls
2.Select a button to remap, press button on controller 2, nothing happens. Only
Controller 1 is recognized
3.Controller 2 wil…
-
```
What steps will reproduce the problem?
1.Remapping Player 2 controls
2.Select a button to remap, press button on controller 2, nothing happens. Only
Controller 1 is recognized
3.Controller 2 wil…
-
```
What steps will reproduce the problem?
1.Remapping Player 2 controls
2.Select a button to remap, press button on controller 2, nothing happens. Only
Controller 1 is recognized
3.Controller 2 wil…
-
```
What steps will reproduce the problem?
1.Remapping Player 2 controls
2.Select a button to remap, press button on controller 2, nothing happens. Only
Controller 1 is recognized
3.Controller 2 wil…