-
On the Welcome page of the SFML.Net documentation, the game loop has `while(window.isOpened())`. This should be `while (window.isOpen())`. Not a huge deal, but if someone is using that Welcome page co…
-
Alright the game is in a pretty good working state right now. The next step is to add score tracking and timers etc. Once that's done, we need to do sound. And finally, networking. This will probably …
-
Hello,
There's a severe memory leak with sf::Sound in SFML 1.6. Apparently, sf::Sound isn't releasing its resources properly. The following code crashes in less than 10 seconds and with more than 1gb…
-
Currently, the library SMFL 2.0 binaries have the same binary names as their 1.x versions - libsfml-system.so etc. However, as 2.0 is not ABI compatible, it would be a lot better if they had unique na…
-
I'm using CodeBlocks as IDE. I tried a test project, using the example code to create a simple window that i found in examples section. Compiled it and when is executed. The Window just won't show up,…
ghost updated
13 years ago
-
$ LD_LIBRARY_PATH="$LD_LIBRARY_PATH:./" ldd libcsfml-graphics.so.1.5
linux-vdso.so.1 => (0x00007fffe8335000)
libsfml-graphics.so.1.4-1084 => not found
libsfml-window.so.1.4-1084 => not found
libsfml-s…
-
Currently we convert the nice uint32_t we get from BeginFrameEvent::GetFrameTime() to float for the OnUpdate(float) methods. This way, the float will overflow within 2 1/2h. We should just use uint32_…
-
sudo apt-add-repository ppa:mj-casalogic/bumblebee
sudo apt-get update
sudo apt-get install bumblebee
$ optirun glxgears
and nothing happens just:
$ optirun glxgears
- Starting Bumblebee X server…
-
Got the latest (?) package tarball, and follow the instructions as per the file in /src dir.
cmake seems to run fine. But when I do the make, I get this:
[ 45%] Building CXX object game/CMakeFiles/l…
-
$ ./build.sh
./build.sh: line 2: cd: build: No such file or directory
CMake Error: The source directory "/home/qubodup/src/git/src" does not exist.
Specify --help for usage, or press the help button …