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lendrick
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Last-Escape
http://opengameart.org/forums/projects/reddit-game-jam-team-oga
GNU General Public License v2.0
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SFML 2 upgrade
#58
mxnemu
opened
12 years ago
0
Include level number in filenames for maps and music
#57
marcusmurky
opened
13 years ago
0
Deadly tiles that shouldn't be deadly
#56
johndh
closed
13 years ago
4
Inconsistent tile usage
#55
johndh
opened
13 years ago
1
Need some help compiling
#54
marcusmurky
closed
13 years ago
8
Occasional flicker
#53
shazzner
closed
13 years ago
1
Improve existing enemies.
#52
lendrick
opened
13 years ago
2
Convert code to use Chimpunk's coordinate system.
#51
lendrick
closed
13 years ago
0
(non-weapon) Item ideas
#50
lendrick
opened
13 years ago
2
Teleporter seems to be broken
#49
CruzR
closed
13 years ago
1
Central Teleporter
#48
lendrick
opened
13 years ago
0
Add camera constraint regions
#47
lendrick
opened
13 years ago
0
Joystick/gamepad support
#46
shazzner
opened
13 years ago
1
Game gets progressively slower
#45
johndh
closed
13 years ago
2
Story Brainstorming.
#44
p0ss
opened
13 years ago
0
Finish integrating physics
#43
lendrick
closed
13 years ago
2
Add Dialouge class
#42
CruzR
opened
13 years ago
1
Gameplay balancing.
#41
lendrick
opened
13 years ago
0
The current state of Jumping & Jetting
#40
mxnemu
opened
13 years ago
1
Compilation issues with SFML (was: Can't compile on Linux 64bit)
#39
qubodup
closed
13 years ago
4
Add Tower and Desert-Water into map progression
#38
lendrick
closed
13 years ago
1
Hall of mirrors effect on subway and suburbs between where the background tiles
#37
johndh
closed
12 years ago
7
Particle sparks
#36
lendrick
opened
13 years ago
2
Add support for destructable map tiles
#35
lendrick
opened
13 years ago
1
Create one way collision tiles
#34
p0ss
opened
13 years ago
2
Sewer map doesn't load properly
#33
shazzner
closed
13 years ago
1
make energy ball spawn on Xeon death to complete the intended death animation.
#32
p0ss
closed
13 years ago
1
Make level exits clear
#31
shazzner
closed
13 years ago
2
Is powerups.png needed?
#30
shazzner
closed
13 years ago
1
Add support for animated map tiles
#29
lendrick
closed
13 years ago
1
Add support for animated map tiles
#28
lendrick
opened
13 years ago
1
Remove debug text or have --debug option
#27
shazzner
closed
13 years ago
1
Spider boss should walk on walls and ceiling, because why have a spider otherwise? :)
#26
lendrick
opened
13 years ago
1
Discuss ways we can differentiate Last Escape from other games of its type
#25
lendrick
opened
13 years ago
0
Add semi-transparent dirt and tile-sized cracks to the tile set
#24
lendrick
opened
13 years ago
0
Modular weapons!
#23
lendrick
opened
13 years ago
2
Make map backgrounds only scroll vertically as far as the edge of their images, so we don't see seams. New background should be horizontally seamless.
#22
lendrick
opened
13 years ago
2
Consider what we might be able to do with Physics?
#21
lendrick
opened
13 years ago
4
Pause menu should say "last escape" and not "xeon:
#20
lendrick
closed
13 years ago
0
Balance map difficulty
#19
lendrick
opened
13 years ago
2
Beautify maps
#18
lendrick
opened
13 years ago
1
Make it so you stay dead until you press a key or button
#17
lendrick
opened
13 years ago
0
Add teleport animation
#16
lendrick
opened
13 years ago
0
Add doors and keycards
#15
lendrick
opened
13 years ago
1
Add some initial (rough) story screens
#14
lendrick
opened
13 years ago
1
Crouching should make your collision box shorter
#13
lendrick
closed
13 years ago
1
Add other bosses.
#12
lendrick
opened
13 years ago
1
Add death animation for spider boss
#11
lendrick
closed
13 years ago
1
Come up with ideas for more enemies
#10
lendrick
opened
13 years ago
4
Possibly display a damage number when hitting enemies
#9
lendrick
opened
13 years ago
0
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